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  • In celebration of diversity month, we are proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts will have the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from a professional, create a physical prototype, digital prototype, and test their designs.

  • Whenever someone asks for a definition of the Tangentlemen, no single string of words quite captures our small but effective strike force. Each individual member of the team brings a unique and invaluable set of skills, hobbies, and worldviews to the studio. From music, to bees, and koi fish, here's the story of Senior Environment Artist, Stephen Ratter.

  • 09.14.2016

    We are looking for a Senior VFX Artist to create jaw dropping visuals for our new God of War that set the bar for the PS4. Our longtime Lead Sr. VFX Artist Max Ancar and Technical Director Florian Strauss, discuss some explosive tips on what this position entails.

  • 08.31.2016

    Come join our award-winning God of War development team! We are looking for a Technical Designer to create modular interactions and one-off scripted moments that set the bar for the PS4. This individual will work side by side with our Level Design, Systems Design, Combat Design and Engineering teams, supporting innovative and ambitious content through solving scripting, workflow and implementation problems.

  • We are looking for a Designer to implement game audio that sets the bar for the PS4. This individual will work side by side with level designers, artists, character designers, game sound designers, and programmers on varied sound-related aspects of the production from start to finish.

  • We are looking for a Senior Technical Project Manager to join our award-winning God of War team. In this role, you will function as part of the Santa Monica Studio internal technical leadership, collaborate with Programming leadership, Programming group, Producers and Managers to create and execute project plans and support studio initiatives, partner in cross-team planning and ensure schedules, workflow dependencies, milestones and risks are ...

  • 08.31.2016

    We are looking for a talented and experienced Graphic Designer. The person in this role will have the opportunity to work in conjunction with and in support of the team of creatives at our studio in Playa Vista, CA. The Graphic Designer will work closely with studio leadership, as well as other designers, to create various assets for key projects. This ranges from working on the initial brief right through to final execution…and everything in ...

  • We are looking for a talented and experienced Senior Technical Artist. You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

  • We are looking for a Senior Animation & Narrative Manager to work closely with all members of the animation and narrative teams. These teams are made up of staff from many different disciplines including but not limited to Cinematic and Gameplay Animation, Design, Script, and Motion Capture. As Senior Animation and Narrative Manager, you will predominantly be responsible for the smooth running of these teams.

  • 08.14.2016

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools. Engine Lead Josh Hobson, discussed why this role is critical to our pipeline needs right now and who we're searching for.

  • Join our God of War team as an Associate Game Designer - Collision and contribute to the artistic vision and development of a product with a specialized focus on creating environment/level collision utilizing technical art skills. Work with the Art and Design team to create a collision sheet that matches the art visually while maintaining the integrity of the original design.

  • HIRING! Contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas, through the generation of matte paintings, skyboxes, and background geometry, utilizing a combination of traditional fine art and technical art skills.

  • 07.08.2016

    Come join our award-winning God of War development team! We arelooking for a Senior VFX Artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • "God of War will return for PlayStation 4, and I am honored to score it." - Bear McCreary

  • Here They Lie is a dark psychological horror experience that transports you to a terrifying, surreal world inhabited by strange and malevolent creatures. Unimaginable horrors lurk around every corner, just out of sight, haunting and infecting your mind.

  • The Tangentlemen, our newest External Development partners, introduce you to the unsettling world that they've created in Here They Lie. Learn more about what lies beneath the surface of this psychological horror experience coming to PS4 and PS VR later this year.

  • 06.15.2016

    Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable. Several years ago we at Santa Monica Studio began the journey of creating a new God of War. All of us recognized a special honor and responsibility to create a different and better and truly more memorable experience than before.

  • 06.09.2016

    We are seeking a Senior Level Designer to design and implement gameplay, taking direction from Level Lead and Game Director as needed on any the following: level design from concept to implementation to shippable completion, entity scripting and functionality, AI layout and all things gameplay-related. As needed, act as liaison between Lead and Junior Designers, in addition to driving or participating in any needed communication with other dis...

  • 06.09.2016

    Come join our award-winning development team at Sony Santa Monica Studio! We are seeking an Assistant Producer to support the day to day production of internal groups through analytic thinking and information gathering.

  • 05.22.2016

    If someone had told me 15 years ago that an adrenaline-filled arcade racing game would pave the way for the creation of an action adventure franchise like God of War, I would have told them they were mind-numbingly crazy. That’s exactly what happened with our beloved first game – Kinetica, now upgraded to a blistering 1080p on the PlayStation 4.

  • 05.20.2016

    HIRING! We are seeking a UI Artist to join our team setting the bar for the PS4. This individual will collaborate with engineers, artists and designers to drive implementation and asset creation. The UI Artist will work as part of the cross-disciplinary UI team to create and integrate a range of User Interface and User Experience content and functionality.

  • HIRING - A Breakables Environment Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their direct discipline such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

  • 05.10.2016

    We are looking for a technical lighting artist to help us create stunning worlds that set the visual fidelity bar for PlayStation 4 games. If you want to contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments, check this out.

  • 05.03.2016

    Create a world with us. We are looking for Environment Artists with a specialized focus on creating environment/level assets utilizing a combination of traditional fine and technical art skills. This is what it takes.

  • 05.02.2016

    Do you want to work with some of the best artists in the industry? Then join us as an Environment Artist at Sony Santa Monica Studio and create worlds. You will be contributing to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • 03.25.2016

    When I first met Bart Wronski at our studio, I knew right away that we would be friends inside and outside of work. He is a programming genius who enjoys going to EDM concerts as much as he does sitting in front of a monitor writing code. He’s one of those rare, left-handed programmers; meaning he’s artistically inclined as well as being really good at mathematics – which makes me (a fellow lefty) super jealous and in awe.

  • HIRING! We are seeking a Senior Gameplay Programmer to join our team behind the critically acclaimed God of War games. This generalist role builds and supports technology that designers, artists, and other content creators use to bring gameplay to life.

  • In episode 2, we explore Technical Architect, Bart Wronski, whose pursuit of the California dream through his passion for game development brought him from Warsaw, Poland to Santa Monica Studio. Programming at age 7 was just the beginning.

  • When it comes to this wonderfully crazy and absurd profession of creating and developing characters, many of which don’t exist in the real world, I’ve been fortunate to find a kinder spirit working side by side, day in and day out, over the past few years with Rafael Grassetti.

  • Santa Monica Studio Creatives is a series focusing on 4 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. Our first episode focuses on Lead Character Artist, Rafael Grassetti. Please enjoy this inspiring story from him.

  • HIRING - The QA Senior Test Analyst is responsible for supporting their Lead in the management of the daily operational and administrative needs of their assigned projects. The general purpose of this job is to provide a dedicated resource to assist the project QA Lead, equally distributing their time between serving as an understudy for project QA Lead redundancy and operating as the most experienced, cognitive focused and productive testers ...

  • 03.14.2016

    HIRING - The QA Test Analyst is responsible for performing functional testing to identify, analyze, report and assist in resolving issues impacting their assigned projects. The general purpose of this job is to provide a dedicated, experienced resource that is completely focused on executing a broad range of operational test services to support our internal development team. Attention to detail is a critical requirement of the role, as is a hi...

  • We are looking for a technical lighting artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.

  • Come join our award-winning God of War development team! We are looking for a Senior Technical VFX Artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • Are you going to GDC? Join our session on March 17th to learn about the creative culture driving our AAA internal development team, and incubation and partnerships with some of the industry's most innovative independent teams. We'll cover what we look for in new team members, how we work together, how we grow and develop one another, and what it really means to put quality (and the player!) first.

  • What is M'Urda House? A text adventure game about a perfectly normal house, the M’Urda House, where nothing bad ever happens. Ever. Built using Inform 7. Can you play it right now? YES.

  • Team Paperwerks, the brains behind Dendrites, share their game and it's inception. Why wait for the next Einstein to be born? Assemble your team of neuroscientists and work together to build a super brain! Increase the complexity of the brain tissue to score big on the IQ test, but be sure to support your growing neural network with a structural membrane; you don’t want the brain to leak!

  • It’s a HAZARDOUS HARVEST on the BUMPKIN FARM! Be the BULL or team up as the BUMPKINS in this fast-paced 1 vs 3 action game! We recently held our second annual Game Jam within our Internal Studio, to bring together team members from all disciplines, in order to foster unique gameplay experiments and strengthen our bonds. Check out Bumpkins, the first of 4 projects we'll be sharing here.

  • When you think of Santa Monica Studio the words "God of War" rain down from the peak of Mt. Olympus. We are very proud of that legacy that was 10 years in the making. But perhaps more than this, 2015 was another year of excellence from our External Development group.

  • 10.02.2015

    Come join our award-winning God of War development team! We are looking for a Senior Animator to help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4. This individual will contribute to the vision of amazing, top-of-class games, animating and breathing life into the performances of our characters and game world.

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 3 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • Forged in the depths of Hades to the peak of Mt. Olympus, fashioned for Gods, and for fans worldwide, visit our official God of War gear store to discover many permanent reminders of your pledge to Kratos. Shirts, statues, God chalices, Pop Vinyl collectibles, and much more all await you.

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