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  • 08.15.2017

    We are seeking a Technical Sourcer to join our team. The ideal candidate has strong sourcing skills, keen interest in game technology and have a deep knowledge of the games business. In this role, you will be responsible for sourcing qualified candidates across all areas of our internal programming team, including Engine, Gameplay, Tools and Technical Art.

  • We are looking for a Managing Producer to partner with and support the internal Game Design team! In this role you will attract, retain, and develop some of the top design talent in the industry. With the production and management teams, you’ll plan, organize and structure the work of the Design team as a whole, to ensure that project and studio needs are met. You’ll also play an important role in creating and maintaining a vibrant and innovat...

  • 08.10.2017

    Come join the award-winning God of War development team! We are looking for QA Lead to assist in the development testing of our internal projects on the PS4 platform.

  • We are seeking a Senior AI Gameplay Programmer. AI behaviors, decision logic, core AI systems, tools to bring our AI characters to life – that’s the job. You will collaborate directly with the designers, animators, and producers to identify problems, provide solutions, and improve the quality of the gameplay. The result will be a truly engaging player experience.

  • 07.27.2017

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools for God of War. Lead Engine Programmer Josh Hobson, discusses why this role is critical to our pipeline needs right now and who we're searching for.

  • We are taking God of War into a bold new direction. This time, we follow Kratos and his son, Atreus, as they embark on a dangerous and deeply personal journey into the brutal Norse wild. This shift in direction required us to evolve our technology dramatically. From new, unflinching dynamic combat to a game camera that never cuts away from start to finish, to the vast world of Norse mythology that we’re establishing, we’d like to share with yo...

  • A freezing blizzard roars while shadows of wolves can be seen in the distance. A seemingly mysterious mountain looms in the distance while a broken, gigantic statue sits in the middle of a quiet lake guarded by a large creature lingering beneath. These embers of our new Norse universe describe the rich, visual areas Kratos and Atreus will experience in God of War. How was the visual look and feel of our take on Norse mythology defined? It all ...

  • This position requires a bright, highly motivated individual, who possesses excellent communication skills and the ability to multi-task; works well under pressure and can provide strategic financial analysis support. You must possess exceptional planning and time management skills. If you enjoy a variety of duties, thrives in a collaborative and friendly environment, and is able to adapt to constantly changing priorities - this is the job fo...

  • You’re into games – you love playing them and love building them. And you’re a coder, but if they asked you to come up with some ideas for a feature or for a title, yeah, you could do that – which means you get along great with game designers, the people who use your tools and systems to make the product a blast.

  • UI is your thing: making whatever’s on the screen easy to understand, easy to use, easy to explore. And your thing is building a common UI across a suite of tools. And this helps everyone more easily get their work done and done well. The entire team wins.

  • You’re into games – you love making them, you love collaborating to make them. You spend your time figuring out how to best get outstanding content into games by designing and building efficient tools and pipelines.

  • Managing a team of programmers, partnering with Technical Directors and Engineering Leads, collaborating with other managers, hiring, firing, mentoring, performances reviews, keeping everyone on the career trajectory they want to be on – that’s the job. Have you got the coding experience? Have you got the people management chops? Are you up for it?

  • You’re into tech, really all tech, but graphics and low-level stuff are your bread and butter. Optimizations – definitely, both CPU and GPU. Graphics systems – of course: whatever the artists need to make the highest quality visuals. And part of you thinks like they do, which is great, since you will be collaborating with them often.

  • 06.22.2017

    We are looking for a Senior Animator to help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4. This individual will contribute to the vision of amazing, top-of-class games, animating and breathing life into the performances of our characters and game world.

  • The IT Helpdesk Support position is responsible for maintaining desktops (PC, Mac) environments. This person will be responsible for equipment installation, PC repair, office moves, responding to emails and phone support. This person must thrive in a fast-pace, dynamic environment and be passionate about cutting edge technology.

  • 06.14.2017

    In today’s ‘What It Takes’ article, we focus on the Sr. Systems Designer position. This position will collaborate with design, art and engineering teams to creatively solve challenging technical problems and help us build more robust game experiences. To help better explain what we are looking for, we are chatting with two awesome Santa Monica Studio Creatives: Nick Eberle, Sr. Systems Designer, and Anthony DiMento, Systems Designer, to get th...

  • 05.16.2017

    Come join the award-winning God of War development team! We are looking for a Senior UX Designer to partner with the UI and Gameplay teams to design a range of User Interface and User Experience content and functionality.

  • 05.11.2017

    In today’s ‘What It Takes’ article, we are chatting with two great Santa Monica Studio Creatives: Senior Staff Technical Artist, Enrico Gullotti, and Senior Programmer, Koray Hagen to get their thoughts on the Senior UI Tools Programmer role. They will discuss what we are looking for and insightful advice about how the position is important to our studio.

  • Do you want to work with some of the best artists in the industry? Then join us as an Environment Artist at Santa Monica Studio and create worlds. You will be contributing to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • Join the world-renowned Sound team at Santa Monica Studios, creating and managing high quality dialog content for 1st party product development projects. The ideal candidate must be passionate about making great games, be a strong problem-solver and an effective communicator. The successful candidate will have a creative vision, excellent communication and organizational skills and passion to succeed.

  • We are looking for a Senior Sound Designer to join our award-winning team to craft high-quality audio content for 1st party product development projects. As part of our team, you will have the opportunity to work with some of the most respected developers in the industry and on some of the most exciting AAA games for PlayStation.

  • Come join the award-winning God of War development team! Santa Monica Studio is looking for Senior QA Test Analysts to assist in the development testing of our internal projects on the PS4 platform.

  • 05.03.2017

    In our latest ‘What It Takes’, we’re looking for a Senior Gameplay Programmer to join our God of War team and help us create tools and systems for the game. We are chatting with two amazing Santa Monica Studio Creatives today: Senior Gameplay Programmer, James Sweeney, and Principal Animator, Mehdi Yssef. They will dissect the role and give a detailed explanation of what we’re looking for.

  • 04.11.2017

    We are looking for an experienced, qualified contractor to take on the specialized role of VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • Down, down the rabbit hole…join the Tangentlemen as they walk you through their terrifying and mind-bending game, Here They Lie (now compatible with the PS4, PS Pro and PS VR) in this exclusive developer commentary video.

  • On the surface, Here They Lie is about a disheveled man chasing after a lost love draped in a yellow dress. If you dig a little deeper, it’s about humanity’s unsightly tendencies and the nature of life, death, and what may follow. And if you shovel all the way through the dirt and pop out the other side, it’s a game that reflects who you are and what you believe in.

  • While many of you have been diving into the nightmarish rabbit-hole that is Here They Lie on PlayStation VR, we’ve continued forging ahead on future updates and additions to improve the experience. I’m excited to let you know about the goodies that are about to roll out for the PS VR version and… wait for it… the PS4 and PS4 Pro versions of Here They Lie!

  • 02.02.2017

    Come join our award-winning God of War development team! We are looking for a Lighting Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.

  • We are looking for an experienced, qualified contractor to take on the specialized role of Senior VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • 11.21.2016

    The beautiful world of Bound is now updated to be experienced in a new light with PS VR and PS Pro. The game's Creative Director, Michal Staniszewski, is here to answer your questions about these new ways to play and offer insights about Bound's development.

  • Watch the recap video! In celebration of diversity month, we were proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts had the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from our development team, create a physical prototype, digital prototype, and test their designs.

  • Beyond movies, music, and literature, Cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. He dabbled in PC mods and even worked as a level designer at VoodooFusion and TimeGate Studios, but his lead designer role at Monolith was one of his biggest early breaks.

  • Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions — all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe. Coincidentally, those are also all of the things I lov...

  • 10.19.2016

    When we are looking for Animators to join our God of War team and help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4, longtime Lead Animators Bruno Velazquez and Mehdi Yssef dig deep on what this role takes.

  • Rich Smith never expected to contribute to a genre-shifting behemoth like Call of Duty 4: Modern Warfare after he graduated from the School of the Museum of Fine Arts in Boston. As a bicycle courier dodging big city traffic and an art student scraping to get by, the thought of modeling characters for multi-million dollar blockbusters wasn’t at the forefront of his mind.

  • It’s common for people to stumble through various jobs, offices, and industries before metaphorically falling into a passion like game development. For John Swift, Tangentlemen’s talented engineer, it took a fall from a cliff 80-feet tall to discover his fervor for games.

  • This is Oleg Shpudeiko. I’m a music composer who works under the Heinali moniker and who recently wrote music for Bound. Today I’m excited to announce the release of the soundtrack. When I was first contacted by Plastic, I knew they were up to something special. After some time, as I got to know the game’s themes, it became very personal for me. After a year and a half of work, I hope I could carry this feeling through the music.

  • Hello everyone! Cory Davis here — back from the Tangentlemen dev cave, and I’ll be the first to admit… we’ve been a bit cryptic with the details since we announced Here They Lie at E3 2016. Here’s the thing. Back then, Here They Lie was still oozing out of the subconscious like a tide of terror, washing over our reality, and dragging us further into its dark realm. It took everything we had to stare directly into the void…it had to be done ...

  • Sometimes, you’re forced to journey far from home to spark a career. For Ricardo Tobon, Tangentlemen’s well-traveled senior animator, the allure of being a player in the growth of motion capture and animation called him to the United States all the way from Medellin, Colombia .

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 3 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • It's a new beginning for God of War gear. We're reimagining our merchandise with partners worldwide (such as NECA's incredible 7" Norse Kratos figurine), steeped within our new universe of Norse mythology. Visit our official PlayStation God of War Gear Store for the latest official merch updates and stay tuned to our social media channels for the unveiling of plenty more in the months ahead. 

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