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  • We are looking for a talented and experienced Senior Tools Programmer. You’re into games – you love playing them and you love making them. You enjoy working with creative types. You spend your time thinking about out how to get outstanding content into the game by designing and building efficient tools and pipelines.

  • We are looking for an Associate Technical Game Designer to support the Systems Design team, working on player progression and general gameplay balance and tuning. This individual will work side by side with our Level Design, Systems Design, Combat Design and Engineering teams, supporting innovative and ambitious content through solving scripting, workflow and implementation problems.

  • 11.28.2016

    We have an exciting opening for an Level Designer to join our God of War team. Level design is an extremely important part of the team here at Santa Monica Studio and we’re looking for the type of person who can make an incredible, memorable level.

  • 11.21.2016

    The beautiful world of Bound is now updated to be experienced in a new light with PS VR and PS Pro. The game's Creative Director, Michal Staniszewski, is here to answer your questions about these new ways to play and offer insights about Bound's development.

  • Watch the recap video! In celebration of diversity month, we were proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts had the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from our development team, create a physical prototype, digital prototype, and test their designs.

  • Beyond movies, music, and literature, Cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. He dabbled in PC mods and even worked as a level designer at VoodooFusion and TimeGate Studios, but his lead designer role at Monolith was one of his biggest early breaks.

  • 11.14.2016

    You are in the guts of the game, working primarily on low-level systems in the build and engine pipelines, making the world a better place for world-class creatives by designing, adding, and modifying runtime and tools components of the engine. And as we go forward, you are also there to help design and develop new technology for future titles.

  • We are looking for a Senior Technical Producer to join our award-winning God of War team. In this role, you will function as part of the Santa Monica Studio internal technical leadership, collaborate with the Programming, Production and Management groups to create and execute project plans and support studio initiatives, partner in cross-team planning and ensure schedules, workflow dependencies, milestones and risks are effectively managed.

  • HIRING - A Breakables Environment Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their direct discipline such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

  • Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions — all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe. Coincidentally, those are also all of the things I lov...

  • 10.19.2016

    When we are looking for Animators to join our God of War team and help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4, longtime Lead Animators Bruno Velazquez and Mehdi Yssef dig deep on what this role takes.

  • Rich Smith never expected to contribute to a genre-shifting behemoth like Call of Duty 4: Modern Warfare after he graduated from the School of the Museum of Fine Arts in Boston. As a bicycle courier dodging big city traffic and an art student scraping to get by, the thought of modeling characters for multi-million dollar blockbusters wasn’t at the forefront of his mind.

  • It’s common for people to stumble through various jobs, offices, and industries before metaphorically falling into a passion like game development. For John Swift, Tangentlemen’s talented engineer, it took a fall from a cliff 80-feet tall to discover his fervor for games.

  • This is Oleg Shpudeiko. I’m a music composer who works under the Heinali moniker and who recently wrote music for Bound. Today I’m excited to announce the release of the soundtrack. When I was first contacted by Plastic, I knew they were up to something special. After some time, as I got to know the game’s themes, it became very personal for me. After a year and a half of work, I hope I could carry this feeling through the music.

  • Hello everyone! Cory Davis here — back from the Tangentlemen dev cave, and I’ll be the first to admit… we’ve been a bit cryptic with the details since we announced Here They Lie at E3 2016. Here’s the thing. Back then, Here They Lie was still oozing out of the subconscious like a tide of terror, washing over our reality, and dragging us further into its dark realm. It took everything we had to stare directly into the void…it had to be done ...

  • Sometimes, you’re forced to journey far from home to spark a career. For Ricardo Tobon, Tangentlemen’s well-traveled senior animator, the allure of being a player in the growth of motion capture and animation called him to the United States all the way from Medellin, Colombia .

  • Whenever someone asks for a definition of the Tangentlemen, no single string of words quite captures our small but effective strike force. Each individual member of the team brings a unique and invaluable set of skills, hobbies, and worldviews to the studio. From music, to bees, and koi fish, here's the story of Senior Environment Artist, Stephen Ratter.

  • 09.14.2016

    We are looking for a Senior VFX Artist to create jaw dropping visuals for our new God of War that set the bar for the PS4. Our longtime Lead Sr. VFX Artist Max Ancar and Technical Director Florian Strauss, discuss some explosive tips on what this position entails.

  • We are looking for a talented and experienced Senior Technical Artist. You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

  • We are looking for a Senior Animation & Narrative Manager to work closely with all members of the animation and narrative teams. These teams are made up of staff from many different disciplines including but not limited to Cinematic and Gameplay Animation, Design, Script, and Motion Capture. As Senior Animation and Narrative Manager, you will predominantly be responsible for the smooth running of these teams.

  • 08.14.2016

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools. Engine Lead Josh Hobson, discussed why this role is critical to our pipeline needs right now and who we're searching for.

  • 07.08.2016

    Come join our award-winning God of War development team! We arelooking for a Senior VFX Artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • "God of War will return for PlayStation 4, and I am honored to score it." - Bear McCreary

  • Here They Lie is a dark psychological horror experience that transports you to a terrifying, surreal world inhabited by strange and malevolent creatures. Unimaginable horrors lurk around every corner, just out of sight, haunting and infecting your mind.

  • The Tangentlemen, our newest External Development partners, introduce you to the unsettling world that they've created in Here They Lie. Learn more about what lies beneath the surface of this psychological horror experience coming to PS4 and PS VR later this year.

  • 06.15.2016

    Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable. Several years ago we at Santa Monica Studio began the journey of creating a new God of War. All of us recognized a special honor and responsibility to create a different and better and truly more memorable experience than before.

  • 06.09.2016

    We are seeking a Senior Level Designer to design and implement gameplay, taking direction from Level Lead and Game Director as needed on any the following: level design from concept to implementation to shippable completion, entity scripting and functionality, AI layout and all things gameplay-related. As needed, act as liaison between Lead and Junior Designers, in addition to driving or participating in any needed communication with other dis...

  • 05.22.2016

    If someone had told me 15 years ago that an adrenaline-filled arcade racing game would pave the way for the creation of an action adventure franchise like God of War, I would have told them they were mind-numbingly crazy. That’s exactly what happened with our beloved first game – Kinetica, now upgraded to a blistering 1080p on the PlayStation 4.

  • 05.10.2016

    We are looking for a technical lighting artist to help us create stunning worlds that set the visual fidelity bar for PlayStation 4 games. If you want to contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments, check this out.

  • 05.03.2016

    Create a world with us. We are looking for Environment Artists with a specialized focus on creating environment/level assets utilizing a combination of traditional fine and technical art skills. This is what it takes.

  • 05.02.2016

    Do you want to work with some of the best artists in the industry? Then join us as an Environment Artist at Sony Santa Monica Studio and create worlds. You will be contributing to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • HIRING! We are seeking a Senior Gameplay Programmer to join our team behind the critically acclaimed God of War games. This generalist role builds and supports technology that designers, artists, and other content creators use to bring gameplay to life.

  • 03.14.2016

    HIRING - The QA Test Analyst is responsible for performing functional testing to identify, analyze, report and assist in resolving issues impacting their assigned projects. The general purpose of this job is to provide a dedicated, experienced resource that is completely focused on executing a broad range of operational test services to support our internal development team. Attention to detail is a critical requirement of the role, as is a hi...

  • Come join our award winning team at Sony Santa Monica Studio as a Senior Environment Artist! Contribute to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • 09.17.2015

    We are seeking a Senior Combat Designer to assist, collaborate with, and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion, including character animation implementation and tuning, environmental character impact, special effects, sound effects, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay feat...

  • We are seeking a senior engine/graphics programmer to join the team behind the critically acclaimed "God of War" games. In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality ...

  • 09.16.2015

    Come join the award-winning God of War development team! Sony Santa Monica Studio is looking for a Lighting Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 3 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • Forged in the depths of Hades to the peak of Mt. Olympus, fashioned for Gods, and for fans worldwide, visit our official God of War gear store to discover many permanent reminders of your pledge to Kratos. Shirts, statues, God chalices, Pop Vinyl collectibles, and much more all await you.

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