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  • What is M'Urda House? A text adventure game about a perfectly normal house, the M’Urda House, where nothing bad ever happens. Ever. Built using Inform 7. Can you play it right now? YES.

  • Team Paperwerks, the brains behind Dendrites, share their game and it's inception. Why wait for the next Einstein to be born? Assemble your team of neuroscientists and work together to build a super brain! Increase the complexity of the brain tissue to score big on the IQ test, but be sure to support your growing neural network with a structural membrane; you don’t want the brain to leak!

  • It’s a HAZARDOUS HARVEST on the BUMPKIN FARM! Be the BULL or team up as the BUMPKINS in this fast-paced 1 vs 3 action game! We recently held our second annual Game Jam within our Internal Studio, to bring together team members from all disciplines, in order to foster unique gameplay experiments and strengthen our bonds. Check out Bumpkins, the first of 4 projects we'll be sharing here.

  • When you think of Santa Monica Studio the words "God of War" rain down from the peak of Mt. Olympus. We are very proud of that legacy that was 10 years in the making. But perhaps more than this, 2015 was another year of excellence from our External Development group.

  • Fat Princess Adventures is available now for PS4, and Fun Bits studio head Chris Millar penned some sweet words to celebrate the occasion.

  • The zombie apocalypse has come and gone, and all that remains is...a world where zombies have to run errands?! Yep. Learn more about The Modern Zombie Taxi Co., the upcoming PlayStation VR project from our latest partners at The Vitei Backroom where you're the chauffeur for the undead.

  • 11.03.2015

    HIRING! A Producer is relied upon to manage scheduling and the day to day production of internal and external groups. Responsibilities include collaborating with senior producers, creative leads, and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • The Cinematic Camera Layout Artist will collaborate closely with the Cinematographer and the Narrative Team to implement the unique camera vision of our game. The primary focus of the role will be the game’s cinematic sequences, but will also cover the implementation of run-time cameras. The ideal candidate has experience with virtual camera systems, technical experience with a AAA game engine, and some scripting ability.

  • We’re looking for a passionate Associate Level Designer to join our AAA development team! Level Design is an extremely important part of the team at Sony Santa Monica and we’re looking for the type of person who can make an incredible, memorable level! In addition to being creatively and technically savvy, the ideal candidate is also a great communicator who can receive feedback well.

  • We are seeking a Narrative Implementer with a combination of creative and technical skills. This position requires the ability to effectively collaborate with a wide range of development team members outside of direct discipline, such as Art Director, Designers, Technical Artists, Animators, Programmers, and Producers to optimally achieve artistic goals and implementation as they relate to creative and technological considerations.

  • Join our team as an Associate Game Designer - Collision and contribute to the artistic vision and development of a product with a specialized focus on creating environment/level collision utilizing technical art skills. Work with the Art and Design team to create a collision sheet that matches the art visually while maintaining the integrity of the original design.

  • We are seeking a Director of Technology to join our team behind the critically acclaimed God of War games. You will set the high-level technical direction for the studio, weighing the needs of products currently in development against those of future endeavors. You will work with internal and external project management, studio leadership, and Sony executives, as well as counterparts at other first-party Sony studios.

  • 10.02.2015

    Come join our award-winning God of War development team! We are looking for a Senior Animator to help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4. This individual will contribute to the vision of amazing, top-of-class games, animating and breathing life into the performances of our characters and game world.

  • The Senior Outsourcing Artist will be well-versed in project management methodologies, in addition to having a strong background in art. The individual in this role will interface with vendors on a wide variety of outsourcing needs, work closely with internal leads and artists, and team with internal production to expand outsourcing efforts in the studio. The ability to effectively collaborate with internal and external teams to support the cr...

  • Come join the award winning team at Sony Santa Monica Studio as a Dynamics FX/Breakables Artist! Contribute to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills. A Dynamics FX/Breakables Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their dir...

  • 09.18.2015

    Come join the award-winning God of War development team! Sony Santa Monica Studio is looking for a Senior FX Artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • Come join our award winning team at Sony Santa Monica Studio as a Senior Environment Artist! Contribute to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • 09.17.2015

    We are seeking a Senior Combat Designer to assist, collaborate with, and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion, including character animation implementation and tuning, environmental character impact, special effects, sound effects, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay feat...

  • 09.17.2015

    You would be making the world a better place for everyone on the floor – and everyone means world-class artists and designers, mostly, but your coder brethren as well. You would work closely with one and all – talking, interacting, understanding – and improving their lot in life. You would also be down in the guts of the processes, asking why and answering because – and adding awesomeness all the way around.

  • 09.17.2015

    We are seeking a Sr Level Designer who will design and implement gameplay, taking direction from Level Lead and Game Director as needed on any the following: level design from concept to implementation to shippable completion, entity scripting and functionality, AI layout and all things gameplay-related. As needed, act as liaison between Lead and Junior Designers, in addition to driving or participating in any needed communication with other d...

  • We are looking for a Character Artist to take help in creating the artistic vision and development of our characters. We are looking for someone who can utilize a combination of traditional fine art and technical art skills.

  • We are looking for a Senior Concept Artist with a focus on environments to help us create imaginative and unique worlds that set the bar for creativity and complexity on the PS4. This individual will contribute to the artistic vision working with art teams to create concepts that set the tone of the game, and bring it to life. Help us create visuals that define our industry! As a Senior Concept Artist focused on environments, you must possess ...

  • We are looking for a Senior Concept Artist to help us create imaginative and unique characters that set the bar for creativity and complexity on the PS4. This individual will contribute to the artistic vision of amazing top of class games with a specialized focus on creating characters, creatures, and other concepts that will set the PS4 apart from the rest!

  • We are looking for a Texture/Material Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top-of-class games with a specialized focus on creating realistic and fantasy-based textures and materials for a physically-based rendering pipeline.

  • We are seeking a senior engine/graphics programmer to join the team behind the critically acclaimed "God of War" games. In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality ...

  • 09.17.2015

    We are seeking a senior Maya programmer to join the team behind the critically acclaimed "God of War" games. In this role you work on Maya plugins, workflows and our in-house data pipeline. Your primary customers are the contents creators and you provide them with state-of-the-art technology and features, and you care deeply about the quality of their experience and their ability to iterate and achieve high quality with the systems you provide...

  • This action-packed, verbal free-for-all includes long time Santa Monica Studio greats; Creative Director Nate Gary, Lead Combat Designer Jason MacDonald, and Studio Head Shannon Studstill...along with the guy who gets them coffee and asks if he can buy a plane.

  • 07.24.2015

    15 years of innovative and diverse games have defined our studio's strong internal and external legacy. As we at Santa Monica Studio continue our odyssey ahead to develop great games for the PlayStation 4, both with our internal studio and our external dev partners, it seemed befitting to showcase all of our games within the framework of our new, unified studio logo.

  • We walked across the hall of our studio to talk with Giant Sparrow's Creative Director Ian Dallas in the midst of a fantastic showing of our latest collaboration together - What Remains of Edith Finch. How did their first project The Unfinished Swan inspire Edith Finch?

  • Jessica Curry, co-founder of The Chinese Room, delves into creating the mystique and mysteries of Everybody's Gone to the Rapture. Learn more about your upcoming trip to Yaughton Valley.

  • GOOOOOOAAAAL! Your favorite maniacal iconic ice cream truck villain from the Twisted Metal series is coming to Rocket League for PS4 this summer. How did this wild and crazy dream happen. Learn more in our latest developer feature with Psyonix. It's sweet, real sweet.

  • The Aesthetic of Play is a book about game design, but it’s also a book about aesthetic reception. When we play a videogame or watch a movie or look at a painting we know intuitively whether it’s good or not. My book is about how that feeling of “Wow, this is good!” comes about.

  • In honor of the God of War 10yr Anniversary, we "granted Shovel Knight access to the God of War kingdom", to face the legendary Ghost of Sparta in his quest to dismantle the Order of No Quarter. How did this incredible chance encounter jump over to 2D? Check out our storied interview with Yacht Club Games Creative Director David D' Angelo, and learn about the magic dealings of a game that captured our attention and their imagination.

  • We’re a couple of weeks out from Beta for Everybody’s Gone to the Rapture on PS4, which is incredibly exciting and quite scary in equal measure. There’s always a point in every game development where you start counting down the days and hours, and everything gears itself around the question of “right, we’re shipping this thing, are we ready?”

  • Creatively-crafted creatures and wonderful worlds abound in Hohokum, thanks to the art of Richard Hogg and the fine folks at Honeyslug. Everything that pops up in the game has been meticulously created, but what may be surprising is the exact amount of detail.

  • Hohokum is a fun, unique game that creatively stretches and redefines our usual sound design. It is not "see a dog, hear a dog" design, there is no right answer other than how the sounds make you feel. Santa Monica Studio Sound Designers David Collins and Mike Niederquell cover the sound iteration in our collaboration with developer Honeyslug & Richard Hogg, the sources that we recorded and used, production details, and live gameplay examples.

  • 02.14.2015

    Fat Princess loves content updates just like she loves cake. Just in time for Valentine’s Day we have a very sweet update for you, and of course it's free.

  • In the 15 years of working at Santa Monica Studio, since the day in 1999 when we were founded, I’ve never felt as much exhilaration for our future as I do right now. Since our summer facility move to The Reserve, to announcing new External Development projects Wattam, Fat Princess Adventures, and What Remains of Edith Finch at the PlayStation Experience there has certainly been a sense of cohesiveness, a new era and everyone seems excited to b...

  • 08.29.2014

    After 15 years in the house that built God of War at Penn Station, we've moved to an incredible new development space at The Reserve. Learn about our journey from the final days to beginning a new chapter, and more about what makes the culture of Santa Monica Studio feel like "family" every day.

  • From two of our greatest external development studio partners, ThatGameCompany and Giant Sparrow, come two of the most memorable games on the PS3 in stunning 60FPS and 1080p for your PlayStation 4. Cross-buy supported, venture on!

What’s hot

  • Forged in the depths of Hades to the peak of Mt. Olympus, fashioned for Gods, and for fans worldwide, visit our official God of War gear store to discover many permanent reminders of your pledge to Kratos. Shirts, statues, God chalices, Pop Vinyl collectibles, and much more all await you.

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • We'll make sure your Facebook Newsfeed is fed interesting content about our games and studio culture that rocks. We also really like giving away FREE STUFF, join us.

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