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  • Apr. 20th, 2018
  • What It Takes
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  • As Senior Animation and Narrative Manager, you will predominantly be responsible for the smooth running of these teams. You will also be involved in recruiting and wider studio strategic planning. Help us create amazing world leading games that will set the PS4 apart from the rest!

  • Come join the award-winning God of War development team! Santa Monica Studio is looking for a Senior Technical Animator to partner with the Gameplay Engineering, Animation, and Tech Art teams to drive the development of animation features, systems, and pipelines.

  • Managing a team of programmers, partnering with Technical Directors and Engineering Leads, collaborating with other managers, hiring, firing, mentoring, performances reviews, keeping everyone on the career trajectory they want to be on – that’s the job. Have you got the coding experience? Have you got the people management chops? Are you up for it?

  • 03.28.2018

    Come join the award-winning God of War development team! Sony Santa Monica is looking for a Lead UX Designer to partner with the UI and Gameplay teams to design a range of User Interface and User Experience content and functionality.

  • You’re into tech, really all tech, but graphics and low-level stuff are your bread and butter. Optimizations – definitely, both CPU and GPU. Graphics systems – of course: whatever the artists need to make the highest quality visuals. And part of you thinks like they do, which is great, since you will be collaborating with them often.

  • You’re into games – you love playing them and love building them. And you’re a coder, but if they asked you to come up with some ideas for a feature or for a title, yeah, you could do that – which means you get along great with game designers, the people who use your tools and systems to make the product a blast.

  • We are seeking a Senior AI Gameplay Programmer. AI behaviors, decision logic, core AI systems, tools to bring our AI characters to life – that’s the job. You will collaborate directly with the designers, animators, and producers to identify problems, provide solutions, and improve the quality of the gameplay. The result will be a truly engaging player experience.

  • You’re into games – you love making them, you love collaborating to make them. You spend your time figuring out how to best get outstanding content into games by designing and building efficient tools and pipelines.

  • How to say that – that’s what you’re all about. How would you describe that technical system or that piece of code or that engineering design or just those concepts from the meeting the other day? We’re looking for someone who can get it all down on paper (or Wiki) so that we can refer to it later. Is that you? If so, give us a shout.

  • Come join the award winning God of War development team! Santa Monica Studio is looking for an experienced Senior Character Concept artist to help develop genre defining visuals delivered only on PlayStation. Come help us design a rich cast of characters and creatures steeped in story, mythology, mixed with strong historical detail and influences.

  • Come join the award winning God of War development team! Santa Monica Studio is looking for an experienced Senior Environment Concept artist to help develop genre defining visuals delivered only on PlayStation. Come help us design a rich fantasy world steeped in story, mythology, mixed with strong historical detail and influences.

  • Come join the award-winning God of War development team! Santa Monica Studio is looking for a Senior Technical Designer to create modular interactions and one-off scripted moments that set the bar for the PS4. This individual will work side-by-side with our Level Design, Systems Design, Combat Design and Engineering teams, supporting innovative and ambitious content through solving scripting, workflow and implementation problems.

  • Santa Monica Studio is looking for an experienced Game Writer who understands the nuanced marriage between gameplay and narrative. The ideal candidate has a keen ear for dialogue and has written professionally on at least one shipped AAA game title.

  • 02.01.2018

    God of War's release date is revealed along with a new narrative trailer. Learn more about what's to come from our creative director, Cory Barlog.

  • 01.31.2018

    A Senior Producer is relied upon to manage and/or direct scheduling and the day to day production of internal and external groups. Responsibilities include collaborating with producers, creative leads, and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • Santa Monica Studio is seeking an Outsourcing Producer to join the team behind the critically acclaimed God of War games. The Outsourcing Producer will be well-versed in project management methodologies, in addition to having a background in art and/or animation. The individual in this role will interface with vendors on a wide variety of outsourcing needs, work closely with internal leads and artists, and team with internal production to expa...

  • Come join the award-winning God of War development team! Santa Monica Studio is looking for a motion design artist to help us visualize dynamic design elements that will set the bar for creativity and complexity on the PS4. This individual will help articulate the artistic vision while working with teams of designers and artists to create concepts that add life and action to our creations. Help us develop designs that define our industry!

  • Our Head of Studio, Shannon Studstill, recaps the new God of War trailer shown at Paris Games Week as we approach the game's early 2018 release date.

  • 08.10.2017

    Come join the award-winning God of War development team! We are looking for QA Lead to assist in the development testing of our internal projects on the PS4 platform.

  • 07.27.2017

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools for God of War. Lead Engine Programmer Josh Hobson, discusses why this role is critical to our pipeline needs right now and who we're searching for.

  • We are taking God of War into a bold new direction. This time, we follow Kratos and his son, Atreus, as they embark on a dangerous and deeply personal journey into the brutal Norse wild. This shift in direction required us to evolve our technology dramatically. From new, unflinching dynamic combat to a game camera that never cuts away from start to finish, to the vast world of Norse mythology that we’re establishing, we’d like to share with yo...

  • A freezing blizzard roars while shadows of wolves can be seen in the distance. A seemingly mysterious mountain looms in the distance while a broken, gigantic statue sits in the middle of a quiet lake guarded by a large creature lingering beneath. These embers of our new Norse universe describe the rich, visual areas Kratos and Atreus will experience in God of War. How was the visual look and feel of our take on Norse mythology defined? It all ...

  • The IT Helpdesk Support position is responsible for maintaining desktops (PC, Mac) environments. This person will be responsible for equipment installation, PC repair, office moves, responding to emails and phone support. This person must thrive in a fast-pace, dynamic environment and be passionate about cutting edge technology.

  • 06.14.2017

    In today’s ‘What It Takes’ article, we focus on the Sr. Systems Designer position. This position will collaborate with design, art and engineering teams to creatively solve challenging technical problems and help us build more robust game experiences. To help better explain what we are looking for, we are chatting with two awesome Santa Monica Studio Creatives: Nick Eberle, Sr. Systems Designer, and Anthony DiMento, Systems Designer, to get th...

  • 05.11.2017

    In today’s ‘What It Takes’ article, we are chatting with two great Santa Monica Studio Creatives: Senior Staff Technical Artist, Enrico Gullotti, and Senior Programmer, Koray Hagen to get their thoughts on the Senior UI Tools Programmer role. They will discuss what we are looking for and insightful advice about how the position is important to our studio.

  • 05.03.2017

    In our latest ‘What It Takes’, we’re looking for a Senior Gameplay Programmer to join our God of War team and help us create tools and systems for the game. We are chatting with two amazing Santa Monica Studio Creatives today: Senior Gameplay Programmer, James Sweeney, and Principal Animator, Mehdi Yssef. They will dissect the role and give a detailed explanation of what we’re looking for.

  • Down, down the rabbit hole…join the Tangentlemen as they walk you through their terrifying and mind-bending game, Here They Lie (now compatible with the PS4, PS Pro and PS VR) in this exclusive developer commentary video.

  • On the surface, Here They Lie is about a disheveled man chasing after a lost love draped in a yellow dress. If you dig a little deeper, it’s about humanity’s unsightly tendencies and the nature of life, death, and what may follow. And if you shovel all the way through the dirt and pop out the other side, it’s a game that reflects who you are and what you believe in.

  • While many of you have been diving into the nightmarish rabbit-hole that is Here They Lie on PlayStation VR, we’ve continued forging ahead on future updates and additions to improve the experience. I’m excited to let you know about the goodies that are about to roll out for the PS VR version and… wait for it… the PS4 and PS4 Pro versions of Here They Lie!

  • 12.12.2016

    HIRING - The QA Test Analyst is responsible for performing functional testing to identify, analyze, report and assist in resolving issues impacting their assigned projects. The general purpose of this job is to provide a dedicated, experienced resource that is completely focused on executing a broad range of operational test services to support our internal development team. Attention to detail is a critical requirement of the role, as is a hi...

  • 11.21.2016

    The beautiful world of Bound is now updated to be experienced in a new light with PS VR and PS Pro. The game's Creative Director, Michal Staniszewski, is here to answer your questions about these new ways to play and offer insights about Bound's development.

  • Watch the recap video! In celebration of diversity month, we were proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts had the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from our development team, create a physical prototype, digital prototype, and test their designs.

  • Beyond movies, music, and literature, Cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. He dabbled in PC mods and even worked as a level designer at VoodooFusion and TimeGate Studios, but his lead designer role at Monolith was one of his biggest early breaks.

  • Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions — all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe. Coincidentally, those are also all of the things I lov...

  • 10.19.2016

    When we are looking for Animators to join our God of War team and help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4, longtime Lead Animators Bruno Velazquez and Mehdi Yssef dig deep on what this role takes.

  • Rich Smith never expected to contribute to a genre-shifting behemoth like Call of Duty 4: Modern Warfare after he graduated from the School of the Museum of Fine Arts in Boston. As a bicycle courier dodging big city traffic and an art student scraping to get by, the thought of modeling characters for multi-million dollar blockbusters wasn’t at the forefront of his mind.

  • It’s common for people to stumble through various jobs, offices, and industries before metaphorically falling into a passion like game development. For John Swift, Tangentlemen’s talented engineer, it took a fall from a cliff 80-feet tall to discover his fervor for games.

  • This is Oleg Shpudeiko. I’m a music composer who works under the Heinali moniker and who recently wrote music for Bound. Today I’m excited to announce the release of the soundtrack. When I was first contacted by Plastic, I knew they were up to something special. After some time, as I got to know the game’s themes, it became very personal for me. After a year and a half of work, I hope I could carry this feeling through the music.

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 3 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • It's a new beginning for God of War gear. We're reimagining our merchandise with partners worldwide (such as NECA's incredible 7" Norse Kratos figurine), steeped within our new universe of Norse mythology. Visit our official PlayStation God of War Gear Store for the latest official merch updates and stay tuned to our social media channels for the unveiling of plenty more in the months ahead. 

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