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  • 05.03.2016

    Create a world with us. We are looking for Environment Artists with a specialized focus on creating environment/level assets utilizing a combination of traditional fine and technical art skills. This is what it takes.

  • 05.02.2016

    Do you want to work with some of the best artists in the industry? Then join us as an Environment Artist at Sony Santa Monica Studio and create worlds. You will be contributing to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • 04.19.2016

    Come join the award-winning God of War development team! Sony Santa Monica Studio is looking for a Programming Manager to build, guide, and support an engineering team. As Technical Designer, you will participate in code development, conduct performance reviews, and keep the team on the career trajectory they want to be on. Help us create amazing world leading games that will set the PS4 apart from the rest.

  • 04.18.2016

    We are looking for a Senior Technical VFX Artist to create jaw dropping visuals that set the bar for the PS4. Our longtime Lead Sr. VFX Artist Max Ancar and Technical Director Florian Strauss, discuss some explosive tips on what this position entails.

  • We are seeking a Helpdesk Support Specialist position responsible for maintaining desktop (PC and Mac) environments. The ideal candidate will have a minimum of 3 years IT helpdesk experience. This person must thrive in a fast-pace, dynamic environment and be passionate about cutting edge technology.

  • In the 16 years that I have been pushing pixels around, almost 10 of them have been spent here at Santa Monica Studios. To say that this place is special is an understatement. Very few studios can offer an artist the opportunities that you can find here.

  • When I think about my history at Santa Monica Studio I see it as the past 15 years condensed into a cerebral photo album filled with remarkable moments. I am talking about both happy occasions and situations where we overcame struggles and surpassed expectations as a team. Santa Monica Studio exists and thrives due to the contributions of every individual who has ever been a part of our family. Every line of code, brush stroke, and character m...

  • 03.25.2016

    When I first met Bart Wronski at our studio, I knew right away that we would be friends inside and outside of work. He is a programming genius who enjoys going to EDM concerts as much as he does sitting in front of a monitor writing code. He’s one of those rare, left-handed programmers; meaning he’s artistically inclined as well as being really good at mathematics – which makes me (a fellow lefty) super jealous and in awe.

  • HIRING! We are seeking a Senior Gameplay Programmer to join our team behind the critically acclaimed God of War games. This generalist role builds and supports technology that designers, artists, and other content creators use to bring gameplay to life.

  • In episode 2, we explore Technical Architect, Bart Wronski, whose pursuit of the California dream through his passion for game development brought him from Warsaw, Poland to Santa Monica Studio. Programming at age 7 was just the beginning.

  • When it comes to this wonderfully crazy and absurd profession of creating and developing characters, many of which don’t exist in the real world, I’ve been fortunate to find a kinder spirit working side by side, day in and day out, over the past few years with Rafael Grassetti.

  • Santa Monica Studio Creatives is a series focusing on 4 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. Our first episode focuses on Lead Character Artist, Rafael Grassetti. Please enjoy this inspiring story from him.

  • 03.15.2016

    We are looking for an Audio Designer to implement game audio that sets the bar for the PS4. This individual will work side by side with level designers, artists, character designers, game sound designers, and programmers on varied sound-related aspects of the production from start to finish.

  • 03.15.2016

    As Technical Designer, you must possess the ability to effectively collaborate with design, art and engineering to creatively solve challenging technical problems. You have a strong CS and/or scripting background, and have likely worked on small student or personal projects, if not a shipped commercial game.

  • HIRING - The QA Senior Test Analyst is responsible for supporting their Lead in the management of the daily operational and administrative needs of their assigned projects. The general purpose of this job is to provide a dedicated resource to assist the project QA Lead, equally distributing their time between serving as an understudy for project QA Lead redundancy and operating as the most experienced, cognitive focused and productive testers ...

  • 03.14.2016

    HIRING - The QA Test Analyst is responsible for performing functional testing to identify, analyze, report and assist in resolving issues impacting their assigned projects. The general purpose of this job is to provide a dedicated, experienced resource that is completely focused on executing a broad range of operational test services to support our internal development team. Attention to detail is a critical requirement of the role, as is a hi...

  • 03.14.2016

    HIRING - The QA Test Lead is responsible for the direct operational test coverage administration of their assigned projects. The position will oversee title test planning, organization, coverage, execution, staffing and communication. Attention to detail is a critical requirement of the role, as is a highly communicative, amicable and mature demeanor in supporting the development team.

  • We are seeking an Outsourcing Artist-Modeling to join the team setting the bar for the PS4. This individual will work side by side with Sony’s various outsource partners to interpret, refine and integrate art assets.

  • HIRING - We are seeking an Outsourcing Artist-Animation to join the team setting the bar for the PS4. This individual will work side by side with Sony’s various outsource partners to interpret, refine and integrate animation assets.

  • We are looking for a technical lighting artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.

  • Come join our award-winning God of War development team! We are looking for a Senior Technical VFX Artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • Are you going to GDC? Join our session on March 17th to learn about the creative culture driving our AAA internal development team, and incubation and partnerships with some of the industry's most innovative independent teams. We'll cover what we look for in new team members, how we work together, how we grow and develop one another, and what it really means to put quality (and the player!) first.

  • What is M'Urda House? A text adventure game about a perfectly normal house, the M’Urda House, where nothing bad ever happens. Ever. Built using Inform 7. Can you play it right now? YES.

  • Team Paperwerks, the brains behind Dendrites, share their game and it's inception. Why wait for the next Einstein to be born? Assemble your team of neuroscientists and work together to build a super brain! Increase the complexity of the brain tissue to score big on the IQ test, but be sure to support your growing neural network with a structural membrane; you don’t want the brain to leak!

  • It’s a HAZARDOUS HARVEST on the BUMPKIN FARM! Be the BULL or team up as the BUMPKINS in this fast-paced 1 vs 3 action game! We recently held our second annual Game Jam within our Internal Studio, to bring together team members from all disciplines, in order to foster unique gameplay experiments and strengthen our bonds. Check out Bumpkins, the first of 4 projects we'll be sharing here.

  • When you think of Santa Monica Studio the words "God of War" rain down from the peak of Mt. Olympus. We are very proud of that legacy that was 10 years in the making. But perhaps more than this, 2015 was another year of excellence from our External Development group.

  • Fat Princess Adventures is available now for PS4, and Fun Bits studio head Chris Millar penned some sweet words to celebrate the occasion.

  • The zombie apocalypse has come and gone, and all that remains is...a world where zombies have to run errands?! Yep. Learn more about The Modern Zombie Taxi Co., the upcoming PlayStation VR project from our latest partners at The Vitei Backroom where you're the chauffeur for the undead.

  • 11.03.2015

    HIRING! A Producer is relied upon to manage scheduling and the day to day production of internal and external groups. Responsibilities include collaborating with senior producers, creative leads, and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • We’re looking for a passionate Associate Level Designer to join our AAA development team! Level Design is an extremely important part of the team at Sony Santa Monica and we’re looking for the type of person who can make an incredible, memorable level! In addition to being creatively and technically savvy, the ideal candidate is also a great communicator who can receive feedback well.

  • Join our team as an Associate Game Designer - Collision and contribute to the artistic vision and development of a product with a specialized focus on creating environment/level collision utilizing technical art skills. Work with the Art and Design team to create a collision sheet that matches the art visually while maintaining the integrity of the original design.

  • 10.02.2015

    Come join our award-winning God of War development team! We are looking for a Senior Animator to help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4. This individual will contribute to the vision of amazing, top-of-class games, animating and breathing life into the performances of our characters and game world.

  • Come join the award winning team at Sony Santa Monica Studio as a Dynamics FX/Breakables Artist! Contribute to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills. A Dynamics FX/Breakables Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their dir...

  • Come join our award winning team at Sony Santa Monica Studio as a Senior Environment Artist! Contribute to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • 09.17.2015

    We are seeking a Senior Combat Designer to assist, collaborate with, and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion, including character animation implementation and tuning, environmental character impact, special effects, sound effects, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay feat...

  • This action-packed, verbal free-for-all includes long time Santa Monica Studio greats; Creative Director Nate Gary, Lead Combat Designer Jason MacDonald, and Studio Head Shannon Studstill...along with the guy who gets them coffee and asks if he can buy a plane.

  • 07.24.2015

    15 years of innovative and diverse games have defined our studio's strong internal and external legacy. As we at Santa Monica Studio continue our odyssey ahead to develop great games for the PlayStation 4, both with our internal studio and our external dev partners, it seemed befitting to showcase all of our games within the framework of our new, unified studio logo.

  • We walked across the hall of our studio to talk with Giant Sparrow's Creative Director Ian Dallas in the midst of a fantastic showing of our latest collaboration together - What Remains of Edith Finch. How did their first project The Unfinished Swan inspire Edith Finch?

  • Jessica Curry, co-founder of The Chinese Room, delves into creating the mystique and mysteries of Everybody's Gone to the Rapture. Learn more about your upcoming trip to Yaughton Valley.

  • GOOOOOOAAAAL! Your favorite maniacal iconic ice cream truck villain from the Twisted Metal series is coming to Rocket League for PS4 this summer. How did this wild and crazy dream happen. Learn more in our latest developer feature with Psyonix. It's sweet, real sweet.

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 4 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • Forged in the depths of Hades to the peak of Mt. Olympus, fashioned for Gods, and for fans worldwide, visit our official God of War gear store to discover many permanent reminders of your pledge to Kratos. Shirts, statues, God chalices, Pop Vinyl collectibles, and much more all await you.

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