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  • This action-packed, verbal free-for-all includes long time Santa Monica Studio greats; Creative Director Nate Gary, Lead Combat Designer Jason MacDonald, and Studio Head Shannon Studstill...along with the guy who gets them coffee and asks if he can buy a plane.

  • 07.24.2015

    15 years of innovative and diverse games have defined our studio's strong internal and external legacy. As we at Santa Monica Studio continue our odyssey ahead to develop great games for the PlayStation 4, both with our internal studio and our external dev partners, it seemed befitting to showcase all of our games within the framework of our new, unified studio logo.

  • As the development team's main audio representative, the sound manager works to ensure consistent sound quality and efficiency. By directing, inspiring and collaborating with sound designers, sound implementation, sound programmers, dialog coordinators, casting, and music supervisors, the sound manager ensures the creative vision of the development teams is fully realized in the realm of sound, maintaining a level of quality meeting or exceedi...

  • 07.20.2015

    Senior Graphic Designer will work closely with the Creative Group's Art Director and Senior Manager, as well as other designers, to create brand, key art, UI, HUD and other various assets for some of our leading titles. This would range from working on the initial brief right through to final execution, and everything in between.

  • HIRING: We are seeking a senior tools/technology programmer to join the team behind the critically acclaimed “God of War” games. In this generalist role you work on the backbone of our production pipeline, associated tools, and sometimes also run-time technologies.

  • 07.20.2015

    HIRING: The level designer will assist and take direction from design director as needed on any the following: level design from concept to completion, entity functionality, AI layout and all things gameplay-related, camera support needed for game design.

  • We are seeking a senior gameplay/generalist programmer to join the team behind the critically acclaimed “God of War” games. In this gameplay generalist role you work on the technologies that the designers, artists, and other contents creators use to bring life to our games.

  • We walked across the hall of our studio to talk with Giant Sparrow's Creative Director Ian Dallas in the midst of a fantastic showing of our latest collaboration together - What Remains of Edith Finch. How did their first project The Unfinished Swan inspire Edith Finch?

  • Jessica Curry, co-founder of The Chinese Room, delves into creating the mystique and mysteries of Everybody's Gone to the Rapture. Learn more about your upcoming trip to Yaughton Valley.

  • GOOOOOOAAAAL! Your favorite maniacal iconic ice cream truck villain from the Twisted Metal series is coming to Rocket League for PS4 this summer. How did this wild and crazy dream happen. Learn more in our latest developer feature with Psyonix. It's sweet, real sweet.

  • The Aesthetic of Play is a book about game design, but it’s also a book about aesthetic reception. When we play a videogame or watch a movie or look at a painting we know intuitively whether it’s good or not. My book is about how that feeling of “Wow, this is good!” comes about.

  • We are seeking a senior character technical artist who is equally well versed in artistic sensibilities as well as having a deep technical understanding allowing you to work closely with both engineering, character artists and animators to bring the vision of the game to life.

  • In honor of the God of War 10yr Anniversary, we "granted Shovel Knight access to the God of War kingdom", to face the legendary Ghost of Sparta in his quest to dismantle the Order of No Quarter. How did this incredible chance encounter jump over to 2D? Check out our storied interview with Yacht Club Games Creative Director David D' Angelo, and learn about the magic dealings of a game that captured our attention and their imagination.

  • 04.27.2015

    Sony Santa Monica is seeking a senior Maya programmer to join the team behind the critically acclaimed "God of War" games.

  • We are seeking a senior engine/graphics programmer to join the team behind the critically acclaimed “God of War” games. In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality ...

  • We’re a couple of weeks out from Beta for Everybody’s Gone to the Rapture on PS4, which is incredibly exciting and quite scary in equal measure. There’s always a point in every game development where you start counting down the days and hours, and everything gears itself around the question of “right, we’re shipping this thing, are we ready?”

  • Creatively-crafted creatures and wonderful worlds abound in Hohokum, thanks to the art of Richard Hogg and the fine folks at Honeyslug. Everything that pops up in the game has been meticulously created, but what may be surprising is the exact amount of detail.

  • Hohokum is a fun, unique game that creatively stretches and redefines our usual sound design. It is not "see a dog, hear a dog" design, there is no right answer other than how the sounds make you feel. Santa Monica Studio Sound Designers David Collins and Mike Niederquell cover the sound iteration in our collaboration with developer Honeyslug & Richard Hogg, the sources that we recorded and used, production details, and live gameplay examples.

  • 04.01.2015

    HIRING: Come join the award-winning God of War development team! We are looking for a senior FX artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players. Help us create amazing top of class games that will set the PS4 apart from the rest!

  • 02.14.2015

    Fat Princess loves content updates just like she loves cake. Just in time for Valentine’s Day we have a very sweet update for you, and of course it's free.

  • In the 15 years of working at Santa Monica Studio, since the day in 1999 when we were founded, I’ve never felt as much exhilaration for our future as I do right now. Since our summer facility move to The Reserve, to announcing new External Development projects Wattam, Fat Princess Adventures, and What Remains of Edith Finch at the PlayStation Experience there has certainly been a sense of cohesiveness, a new era and everyone seems excited to b...

  • 08.29.2014

    After 15 years in the house that built God of War at Penn Station, we've moved to an incredible new development space at The Reserve. Learn about our journey from the final days to beginning a new chapter, and more about what makes the culture of Santa Monica Studio feel like "family" every day.

  • From two of our greatest external development studio partners, ThatGameCompany and Giant Sparrow, come two of the most memorable games on the PS3 in stunning 60FPS and 1080p for your PlayStation 4. Cross-buy supported, venture on!

  • 08.12.2014

    As we at Santa Monica Studio continue our odyssey to develop great games for the PlayStation 4 both with our internal studio and our external dev partners, it seemed befitting to seek out a new unified studio logo.

  • Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.

  • 04.17.2014

    We collaborated with our extended family of PlayStation Worldwide Studios recently at the PAX East show, and it couldn't have been a more defining moment in bringing us together, not just for our fans, but to fully realize we are one big game development family here at PlayStation.

  • Featuring over 150 balance updates across all characters, a new challenge awaits you online in PlayStation All-Stars largest update ever. View the full change-list and new trailer.

  • Scott Hansen (Tycho) and Ben Benjamin talk about their work on the Hohokum. Both have composed original music for Hohokum and it’s AMAZING. Watch the Fun Fair trailer and listen to some of their tunes. Behold the mischief of the Balloon Seller!

  • 3,000+ heartfelt comments and still blossoming, you haven't seen an Internet thread like this before. To celebrate thatgamecompany's 5-year anniversary of Flower, we partnered with them to ask fans, who would you plant a flower for? In return, a unique Flower PSN Avatar for all who participate, and you still can right now. This is what people are saying...

What’s hot

  • It's yours. We're proud to showcase Kratos on Ares' Throne, depicting the ultimate scene at the end of the original God of War. The entire scene has been cast in high quality polystone resin, and has been hand painted to allow for the most intricate of detailing. Kratos is depicted at ¼ scale, meaning that the entire piece is a breathtaking 29 inches tall to the top of the throne's spires. 

  • In what IGN calls "one of the year's most refreshing experiences", from the creators at Honeyslug and Richard Hogg, in partnership with our External Development teams, it's time for you to experience Hohokum. This is a whimsical, vibrant, colorful journey unlike nothing you've played before on PlayStation.

  • We'll make sure your Facebook Newsfeed is fed interesting content about our games and studio culture that rocks. We also really like giving away FREE STUFF, join us.

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