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  • 03.18.2019

    We're descending on GDC 2019 right now with our largest studio presence ever. We have an incredible lineup of God of War talks that we hope inspire, enlighten, and encourage conversation with us. Check out our full lineup and also learn how to get in touch directly with our recruiting team. We hope to see you there, and share our presentations after.

  • 03.01.2019

    We are looking for an experienced Game Writer who understands the nuanced marriage between gameplay and narrative. The ideal candidate has a keen ear for dialogue and has written professionally on at least one shipped AAA game title.

  • 02.28.2019

    HIRING! You are a Web Dev, with an eye for good interfaces and a drive to make quality. You are strong in finding out what you need and at getting things done independently. In the end, you make great tools to improve the work lives of others.

  • HIRING! The Executive Assistant supports and partners with the Head of Santa Monica Studio in managing the business, operation, and administration of the global studio. Deliver short and long-term goals by collaborating closely with a variety of groups including Studio ops, Studio leadership, Facilities, IT and corporate service groups.

  • 02.15.2019

    HIRING - We are looking for an Animation Manager to work closely with all members of the animation team, including Motion Capture, Gameplay Animation, and Cinematic Animation. As Animation Manager, you will be responsible for the smooth running of the team. You will also be involved in recruiting and wider studio strategic planning. Help us create amazing world-leading games that will set the PS4 apart from the rest!

  • Santa Monica Studio is looking for an experienced Game Writer who understands the nuanced marriage between gameplay and narrative. The ideal candidate has a keen ear for dialogue and has written professionally on at least one shipped AAA game title.

  • 02.15.2019

    HIRING! In this role you will help to mentor, retain, and develop some of the top art talent in the industry. Under the supervision of the Sr Manager, you’ll plan, organize, and structure a large part of the Art team, to ensure that project and studio needs are met. You’ll also play an important role in creating and maintaining a vibrant and innovative creative culture, and in helping guide the Art team on a path of continual growth and improv...

  • 02.15.2019

    HIRING! The Encounter Designer will assist, collaborate with, and take direction from the Combat and Level Design teams, Design Director and Game Director to place, tune and maintain combat scenarios and encounters throughout the game.

  • HIRING! The Encounter Designer will assist, collaborate with, and take direction from the Combat and Level Design teams, Design Director and Game Director to place, tune and maintain combat scenarios and encounters throughout the game.

  • 02.09.2019

    HIRING - The QA Test Analyst is responsible for performing functional testing to identify, analyze, report and assist in resolving issues impacting their assigned projects. The general purpose of this job is to provide a dedicated, experienced resource that is completely focused on executing a broad range of operational test services to support our internal development team. Attention to detail is a critical requirement of the role, as is a hi...

  • We are seeking a Senior Level Designer who will design and implement gameplay, taking direction from the Lead Level Designers and Project Directors. Sr Level Designers should demonstrate an ability to take a level design from concept to completion, including Blockmesh layout, event scripting, encounter design and a strong sense of pacing.

  • HIRING! A character blend shape artist must possess the ability to effectively collaborate with the character technical art staff and animation departments as well as development team members outside of their direct disciplines such as the Art Director or Character Art Lead to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

  • HIRING! As a Senior Narrative Animator, you will be working closely with the Narrative Animation Lead, Director of Photography, Animation Director, and Narrative Director to create story moments that are visually stunning, while also working with a wide range of development team members to ensure technical feasibility.

  • We are looking for a Sr. Environment Artist to partner with the external development group and work on all things environment art related. This is a hybrid role utilizing your skills in both art creation and mentorship while actively working with an external team of artists.

  • We are looking for an Animator to partner with the external development group and work on all things animation related. This is a hybrid role utilizing your skills as a traditional animator while actively working with multiple animation companies assisting them in general animation, facial and body cleanup, baking out animations and converting them over to new rigs.

  • 02.07.2019

    A Senior Producer is relied upon to manage and/or direct scheduling and the day to day production of internal and external groups. Responsibilities include collaborating with producers, creative leads, and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • In this role you will help to mentor, retain, and develop some of the top design talent in the industry. Under the supervision of the Sr Manager, you’ll plan, organize, and structure a large part of the Design team, to ensure that project and studio needs are met. You’ll also play an important role in creating and maintaining a vibrant and innovative creative culture, and in helping guide the Design team on a path of continual growth and impro...

  • 02.07.2019

    HIRING! An Associate Producer supports and manages scheduling and the day-to-day production of the internal development team. Responsibilities include collaborating with producers, senior producers, creative leads, directors and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • A Producer is relied upon to manage scheduling and the day to day production of internal and external groups. This specific role is responsible for supporting our studio-wide efforts around Marketing, PR, Community and Licensing. Responsibilities include collaborating with senior producers, creative leads and studio managers to develop and maintain an overall studio plan and roadmap to determine resource, budget and schedule needs to achieve...

  • Animator & programmer or programmer & character artist – which are you? No matter: you bridge tech and character. You understand the creative process; you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration – bring them all. We are a large team that fundamentally works ...

  • 02.05.2019

    You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

  • 02.01.2018

    God of War's release date is revealed along with a new narrative trailer. Learn more about what's to come from our creative director, Cory Barlog.

  • Our Head of Studio, Shannon Studstill, recaps the new God of War trailer shown at Paris Games Week as we approach the game's early 2018 release date.

  • 07.27.2017

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools for God of War. Lead Engine Programmer Josh Hobson, discusses why this role is critical to our pipeline needs right now and who we're searching for.

  • We are taking God of War into a bold new direction. This time, we follow Kratos and his son, Atreus, as they embark on a dangerous and deeply personal journey into the brutal Norse wild. This shift in direction required us to evolve our technology dramatically. From new, unflinching dynamic combat to a game camera that never cuts away from start to finish, to the vast world of Norse mythology that we’re establishing, we’d like to share with yo...

  • A freezing blizzard roars while shadows of wolves can be seen in the distance. A seemingly mysterious mountain looms in the distance while a broken, gigantic statue sits in the middle of a quiet lake guarded by a large creature lingering beneath. These embers of our new Norse universe describe the rich, visual areas Kratos and Atreus will experience in God of War. How was the visual look and feel of our take on Norse mythology defined? It all ...

  • 06.14.2017

    In today’s ‘What It Takes’ article, we focus on the Sr. Systems Designer position. This position will collaborate with design, art and engineering teams to creatively solve challenging technical problems and help us build more robust game experiences. To help better explain what we are looking for, we are chatting with two awesome Santa Monica Studio Creatives: Nick Eberle, Sr. Systems Designer, and Anthony DiMento, Systems Designer, to get th...

  • 05.11.2017

    In today’s ‘What It Takes’ article, we are chatting with two great Santa Monica Studio Creatives: Senior Staff Technical Artist, Enrico Gullotti, and Senior Programmer, Koray Hagen to get their thoughts on the Senior UI Tools Programmer role. They will discuss what we are looking for and insightful advice about how the position is important to our studio.

  • 05.03.2017

    In our latest ‘What It Takes’, we’re looking for a Senior Gameplay Programmer to join our God of War team and help us create tools and systems for the game. We are chatting with two amazing Santa Monica Studio Creatives today: Senior Gameplay Programmer, James Sweeney, and Principal Animator, Mehdi Yssef. They will dissect the role and give a detailed explanation of what we’re looking for.

  • Down, down the rabbit hole…join the Tangentlemen as they walk you through their terrifying and mind-bending game, Here They Lie (now compatible with the PS4, PS Pro and PS VR) in this exclusive developer commentary video.

  • On the surface, Here They Lie is about a disheveled man chasing after a lost love draped in a yellow dress. If you dig a little deeper, it’s about humanity’s unsightly tendencies and the nature of life, death, and what may follow. And if you shovel all the way through the dirt and pop out the other side, it’s a game that reflects who you are and what you believe in.

  • While many of you have been diving into the nightmarish rabbit-hole that is Here They Lie on PlayStation VR, we’ve continued forging ahead on future updates and additions to improve the experience. I’m excited to let you know about the goodies that are about to roll out for the PS VR version and… wait for it… the PS4 and PS4 Pro versions of Here They Lie!

  • 11.21.2016

    The beautiful world of Bound is now updated to be experienced in a new light with PS VR and PS Pro. The game's Creative Director, Michal Staniszewski, is here to answer your questions about these new ways to play and offer insights about Bound's development.

  • Watch the recap video! In celebration of diversity month, we were proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts had the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from our development team, create a physical prototype, digital prototype, and test their designs.

  • Beyond movies, music, and literature, Cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. He dabbled in PC mods and even worked as a level designer at VoodooFusion and TimeGate Studios, but his lead designer role at Monolith was one of his biggest early breaks.

  • Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions — all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe. Coincidentally, those are also all of the things I lov...

  • 10.19.2016

    When we are looking for Animators to join our God of War team and help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4, longtime Lead Animators Bruno Velazquez and Mehdi Yssef dig deep on what this role takes.

  • Rich Smith never expected to contribute to a genre-shifting behemoth like Call of Duty 4: Modern Warfare after he graduated from the School of the Museum of Fine Arts in Boston. As a bicycle courier dodging big city traffic and an art student scraping to get by, the thought of modeling characters for multi-million dollar blockbusters wasn’t at the forefront of his mind.

  • It’s common for people to stumble through various jobs, offices, and industries before metaphorically falling into a passion like game development. For John Swift, Tangentlemen’s talented engineer, it took a fall from a cliff 80-feet tall to discover his fervor for games.

What’s hot

  • For the first time in our studio history we are permanently installing a piece of incredible fan art in our lobby, forever. This amazing LEGO craftsmanship from @steponabrick is among the highest quality caliber of fan creations we’ve ever seen. Thank you so much Marius Herrmann for visiting our studio all the way from Germany to bring the incredible magic of your work to us. We can’t stop staring, it’s gorgeous. 

  • We are proud to recognize and celebrate International Women's Day 2019 with you #BalanceforBetter

  • We've partnered with Gaming Heads to create these Kratos and Atreus Exclusive Mini Figures. The two-pack includes a 3.5-inch-tall Kratos figure and a 2.75-inch-tall Atreus figure -- perfectly sized to display virtually anywhere. With Kratos holding his Leviathan Axe and Atreus with his Talon Bow at the ready, these figures are surprisingly detailed. They've also made an exclusive Bronze version that looks straight out of Tyr's temple.