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  • In honor of the God of War 10yr Anniversary, we "granted Shovel Knight access to the God of War kingdom", to face the legendary Ghost of Sparta in his quest to dismantle the Order of No Quarter. How did this incredible chance encounter jump over to 2D? Check out our storied interview with Yacht Club Games Creative Director David D' Angelo, and learn about the magic dealings of a game that captured our attention and their imagination.

  • We’re a couple of weeks out from Beta for Everybody’s Gone to the Rapture on PS4, which is incredibly exciting and quite scary in equal measure. There’s always a point in every game development where you start counting down the days and hours, and everything gears itself around the question of “right, we’re shipping this thing, are we ready?”

  • Creatively-crafted creatures and wonderful worlds abound in Hohokum, thanks to the art of Richard Hogg and the fine folks at Honeyslug. Everything that pops up in the game has been meticulously created, but what may be surprising is the exact amount of detail.

  • We are looking for a Talent Acquisition Coordinator for our studio to help create a phenomenal candidate experience.

  • Come join the award winning team that developed God of War! We are looking for a Senior Character Artist to take help in creating the artistic vision and development of our characters. We are looking for someone who can utilize a combination of traditional fine art and technical art skills.

  • Hohokum is a fun, unique game that creatively stretches and redefines our usual sound design. It is not "see a dog, hear a dog" design, there is no right answer other than how the sounds make you feel. Santa Monica Studio Sound Designers David Collins and Mike Niederquell cover the sound iteration in our collaboration with developer Honeyslug & Richard Hogg, the sources that we recorded and used, production details, and live gameplay examples.

  • HIRING: Come join the award winning team that developed God of War! We are looking for a Senior Concept Artist to help drive the visual development of a critical project from early stage exploration through to final release. You will work closely with the game director and art director in defining the visual language that is essential to defining and driving a game production.

  • We are seeking a Senior UI Designer! The Senior UI Designer will be partnered with the Senior UI Artist to design, develop and implement a range of User Interface and User Experience content and functionality.

  • 04.02.2015

    We are seeking a Systems Designer to assist, collaborate with and take direction from Game Director, Design Director and Lead Systems Designer as needed on any the following: character and boss designs from concept to implementation completion, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay features, in-game economy, player progression, items, abilities, upgrades, character balance and ramping.

  • 04.01.2015

    HIRING: Come join the award-winning God of War development team! We are looking for a senior FX artist to create jaw dropping visuals that set the bar for the PS4. This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players. Help us create amazing top of class games that will set the PS4 apart from the rest!

  • 02.14.2015

    Fat Princess loves content updates just like she loves cake. Just in time for Valentine’s Day we have a very sweet update for you, and of course it's free.

  • In the 15 years of working at Santa Monica Studio, since the day in 1999 when we were founded, I’ve never felt as much exhilaration for our future as I do right now. Since our summer facility move to The Reserve, to announcing new External Development projects Wattam, Fat Princess Adventures, and What Remains of Edith Finch at the PlayStation Experience there has certainly been a sense of cohesiveness, a new era and everyone seems excited to b...

  • 12.12.2014

    Sony Santa Monica is seeking a senior Maya programmer to join the team behind the critically acclaimed "God of War" games.

  • We are seeking a senior gameplay/generalist programmer to join the team behind the critically acclaimed “God of War” games. In this gameplay generalist role you work on the technologies that the designers, artists, and other contents creators use to bring life to our games.

  • HIRING: We are seeking a senior tools/technology programmer to join the team behind the critically acclaimed “God of War” games. In this generalist role you work on the backbone of our production pipeline, associated tools, and sometimes also run-time technologies.

  • We are seeking a senior engine/graphics programmer to join the team behind the critically acclaimed “God of War” games. In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality ...

  • 12.12.2014

    HIRING: The level designer will assist and take direction from design director as needed on any the following: level design from concept to completion, entity functionality, AI layout and all things gameplay-related, camera support needed for game design.

  • 08.29.2014

    After 15 years in the house that built God of War at Penn Station, we've moved to an incredible new development space at The Reserve. Learn about our journey from the final days to beginning a new chapter, and more about what makes the culture of Santa Monica Studio feel like "family" every day.

  • From two of our greatest external development studio partners, ThatGameCompany and Giant Sparrow, come two of the most memorable games on the PS3 in stunning 60FPS and 1080p for your PlayStation 4. Cross-buy supported, venture on!

  • 08.12.2014

    As we at Santa Monica Studio continue our odyssey to develop great games for the PlayStation 4 both with our internal studio and our external dev partners, it seemed befitting to seek out a new unified studio logo.

  • Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.

  • 04.17.2014

    We collaborated with our extended family of PlayStation Worldwide Studios recently at the PAX East show, and it couldn't have been a more defining moment in bringing us together, not just for our fans, but to fully realize we are one big game development family here at PlayStation.

  • Featuring over 150 balance updates across all characters, a new challenge awaits you online in PlayStation All-Stars largest update ever. View the full change-list and new trailer.

  • Scott Hansen (Tycho) and Ben Benjamin talk about their work on the Hohokum. Both have composed original music for Hohokum and it’s AMAZING. Watch the Fun Fair trailer and listen to some of their tunes. Behold the mischief of the Balloon Seller!

  • 3,000+ heartfelt comments and still blossoming, you haven't seen an Internet thread like this before. To celebrate thatgamecompany's 5-year anniversary of Flower, we partnered with them to ask fans, who would you plant a flower for? In return, a unique Flower PSN Avatar for all who participate, and you still can right now. This is what people are saying...

  • Shannon Studstill, our Director of Santa Monica Studio, is helping to lead female charge in video games. Learn more about her story and the importance of our diverse culture here at Santa Monica Studio.

  • God of War: Ascension has captured two very prestigious nominations for Outstanding Achievement in Audio and Screenplay. The coveted D.I.C.E Awards and WGA nominations are crowning achievements for our sound and writing team.

  • At last, we can reveal the Fun Fair to the world! It’s the level we've worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011.

  • The original and sequel that defined the iconic God of War franchise are coming to your PS Vita handheld. Creative Director of God of War 2 (and now back at our home here at Santa Monica Studio), Cory Barlog, has some "frakking" and sidebar words to share with you on the upcoming release.

  • After 13 years occupying an early-twentieth century train station, 47 games published under this roof, and more than enough power outages, we are moving to a brand new studio this Summer. Have a peek inside our new digs being constructed right now.

  • From detailed muscle analysis and écorché exercises to the fabled breakdowns of the "Gallery Abominate," our artists delve into the secret sauce of human anatomy when creating characters for our games.

What’s hot

  • It's yours. We're proud to showcase Kratos on Ares' Throne, depicting the ultimate scene at the end of the original God of War. The entire scene has been cast in high quality polystone resin, and has been hand painted to allow for the most intricate of detailing. Kratos is depicted at ¼ scale, meaning that the entire piece is a breathtaking 29 inches tall to the top of the throne's spires. 

  • In what IGN calls "one of the year's most refreshing experiences", from the creators at Honeyslug and Richard Hogg, in partnership with our External Development teams, it's time for you to experience Hohokum. This is a whimsical, vibrant, colorful journey unlike nothing you've played before on PlayStation.

  • We'll make sure your Facebook Newsfeed is fed interesting content about our games and studio culture that rocks. We also really like giving away FREE STUFF, join us.

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