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  • We are seeking a Technical Art Director to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.

  • We are looking for a Designer to implement game audio that sets the bar for the PS4. This individual will work side by side with level designers, artists, character designers, game sound designers, and programmers on varied sound-related aspects of the production from start to finish.

  • 05.16.2017

    Come join the award-winning God of War development team! We are looking for a Senior UX Designer to partner with the UI and Gameplay teams to design a range of User Interface and User Experience content and functionality.

  • We are seeking a Principal Technical Artist to join the team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.

  • 05.11.2017

    In today’s ‘What It Takes’ article, we are chatting with two great Santa Monica Studio Creatives: Senior Staff Technical Artist, Enrico Gullotti, and Senior Programmer, Koray Hagen to get their thoughts on the Senior UI Tools Programmer role. They will discuss what we are looking for and insightful advice about how the position is important to our studio.

  • Do you want to work with some of the best artists in the industry? Then join us as an Environment Artist at Santa Monica Studio and create worlds. You will be contributing to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills.

  • Join the world-renowned Sound team at Santa Monica Studios, creating and managing high quality dialog content for 1st party product development projects. The ideal candidate must be passionate about making great games, be a strong problem-solver and an effective communicator. The successful candidate will have a creative vision, excellent communication and organizational skills and passion to succeed.

  • We are looking for a Senior Sound Designer to join our award-winning team to craft high-quality audio content for 1st party product development projects. As part of our team, you will have the opportunity to work with some of the most respected developers in the industry and on some of the most exciting AAA games for PlayStation.

  • Come join the award-winning God of War development team! Santa Monica Studio is looking for Senior QA Test Analysts to assist in the development testing of our internal projects on the PS4 platform.

  • 05.03.2017

    In our latest ‘What It Takes’, we’re looking for a Senior Gameplay Programmer to join our God of War team and help us create tools and systems for the game. We are chatting with two amazing Santa Monica Studio Creatives today: Senior Gameplay Programmer, James Sweeney, and Principal Animator, Mehdi Yssef. They will dissect the role and give a detailed explanation of what we’re looking for.

  • 04.11.2017

    We are looking for an experienced, qualified contractor to take on the specialized role of VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • 03.22.2017

    We are seeking a Technical Architect to join the team behind the critically acclaimed God of War games. You take on challenges – challenges: owning large, critical systems and driving them to do big things. You develop the plan; you hit the goals; you attain the highest quality results. And that’s what this is about: analyzing, designing, improving, and building great systems so people can build great games.

  • We are seeking a Senior User Interface Tools Programmer to join the team behind the critically acclaimed God of War games. UI is your thing: making whatever’s on the screen easy to understand, easy to use, easy to explore. And your thing is building a common UI across a suite of tools. And this helps everyone more easily get their work done and done well.

  • Down, down the rabbit hole…join the Tangentlemen as they walk you through their terrifying and mind-bending game, Here They Lie (now compatible with the PS4, PS Pro and PS VR) in this exclusive developer commentary video.

  • On the surface, Here They Lie is about a disheveled man chasing after a lost love draped in a yellow dress. If you dig a little deeper, it’s about humanity’s unsightly tendencies and the nature of life, death, and what may follow. And if you shovel all the way through the dirt and pop out the other side, it’s a game that reflects who you are and what you believe in.

  • We're hiring! Come join the award-winning development team at Santa Monica Studio! We are seeking a Contract Associate Producer to support and manage scheduling and the day-to-day production of the internal development team.

  • We're hiring - You are a multiplayer coder – that’s your thing. You know both the back and front ends, and understand the tech and the architecture. And you want all players to have the best possible shared experience, because you are one of them.

  • While many of you have been diving into the nightmarish rabbit-hole that is Here They Lie on PlayStation VR, we’ve continued forging ahead on future updates and additions to improve the experience. I’m excited to let you know about the goodies that are about to roll out for the PS VR version and… wait for it… the PS4 and PS4 Pro versions of Here They Lie!

  • We are seeking a Senior Dev Ops/Build Engineer! You’re into technology – learning it, building it, teaching it. You’re someone who thrives on infrastructure and on helping people, making things happen for the team, making their work lives more efficient and easier, which allows them to perform at their peak. And you are talented and motivated, with tons of initiative. You get things done. Sound interesting? If so, give us a shout.

  • 02.02.2017

    Come join our award-winning God of War development team! We are looking for a Lighting Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.

  • We are looking for an experienced, qualified contractor to take on the specialized role of Senior VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.

  • We are looking for a talented and experienced Senior Tools Programmer. You’re into games – you love playing them and you love making them. You enjoy working with creative types. You spend your time thinking about out how to get outstanding content into the game by designing and building efficient tools and pipelines.

  • 12.12.2016

    You are in the guts of the game, working primarily on low-level systems in the build and engine pipelines, making the world a better place for world-class creatives by designing, adding, and modifying runtime and tools components of the engine. And as we go forward, you are also there to help design and develop new technology for future titles.

  • HIRING! We are seeking a Senior Gameplay Programmer to join our team behind the critically acclaimed God of War games. This generalist role builds and supports technology that designers, artists, and other content creators use to bring gameplay to life.

  • We are seeking a Senior Engine Programmer to join the team behind the critically acclaimed God of War games. This generalist role builds and supports engine and graphics systems for run-time and in tools. Customers are the content creators, who require state-of-the-art technology and rendering features.

  • 11.21.2016

    The beautiful world of Bound is now updated to be experienced in a new light with PS VR and PS Pro. The game's Creative Director, Michal Staniszewski, is here to answer your questions about these new ways to play and offer insights about Bound's development.

  • Watch the recap video! In celebration of diversity month, we were proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts had the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from our development team, create a physical prototype, digital prototype, and test their designs.

  • Beyond movies, music, and literature, Cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. He dabbled in PC mods and even worked as a level designer at VoodooFusion and TimeGate Studios, but his lead designer role at Monolith was one of his biggest early breaks.

  • Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions — all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe. Coincidentally, those are also all of the things I lov...

  • 10.19.2016

    When we are looking for Animators to join our God of War team and help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4, longtime Lead Animators Bruno Velazquez and Mehdi Yssef dig deep on what this role takes.

  • Rich Smith never expected to contribute to a genre-shifting behemoth like Call of Duty 4: Modern Warfare after he graduated from the School of the Museum of Fine Arts in Boston. As a bicycle courier dodging big city traffic and an art student scraping to get by, the thought of modeling characters for multi-million dollar blockbusters wasn’t at the forefront of his mind.

  • It’s common for people to stumble through various jobs, offices, and industries before metaphorically falling into a passion like game development. For John Swift, Tangentlemen’s talented engineer, it took a fall from a cliff 80-feet tall to discover his fervor for games.

  • This is Oleg Shpudeiko. I’m a music composer who works under the Heinali moniker and who recently wrote music for Bound. Today I’m excited to announce the release of the soundtrack. When I was first contacted by Plastic, I knew they were up to something special. After some time, as I got to know the game’s themes, it became very personal for me. After a year and a half of work, I hope I could carry this feeling through the music.

  • Hello everyone! Cory Davis here — back from the Tangentlemen dev cave, and I’ll be the first to admit… we’ve been a bit cryptic with the details since we announced Here They Lie at E3 2016. Here’s the thing. Back then, Here They Lie was still oozing out of the subconscious like a tide of terror, washing over our reality, and dragging us further into its dark realm. It took everything we had to stare directly into the void…it had to be done ...

  • Sometimes, you’re forced to journey far from home to spark a career. For Ricardo Tobon, Tangentlemen’s well-traveled senior animator, the allure of being a player in the growth of motion capture and animation called him to the United States all the way from Medellin, Colombia .

  • Whenever someone asks for a definition of the Tangentlemen, no single string of words quite captures our small but effective strike force. Each individual member of the team brings a unique and invaluable set of skills, hobbies, and worldviews to the studio. From music, to bees, and koi fish, here's the story of Senior Environment Artist, Stephen Ratter.

  • 09.14.2016

    We are looking for a Senior VFX Artist to create jaw dropping visuals for our new God of War that set the bar for the PS4. Our longtime Lead Sr. VFX Artist Max Ancar and Technical Director Florian Strauss, discuss some explosive tips on what this position entails.

  • 08.14.2016

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools. Engine Lead Josh Hobson, discussed why this role is critical to our pipeline needs right now and who we're searching for.

  • "God of War will return for PlayStation 4, and I am honored to score it." - Bear McCreary

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 3 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • Forged in the depths of Hades to the peak of Mt. Olympus, fashioned for Gods, and for fans worldwide, visit our official God of War gear store to discover many permanent reminders of your pledge to Kratos. Shirts, statues, God chalices, Pop Vinyl collectibles, and much more all await you.

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