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  • 09.26.2014

    HIRING: The Combat Designer will assist, collaborate with and take direction from Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion, including character animation implementation and tuning, environmental character impact, special effects, sound effects, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay features, magic dis...

  • 09.26.2014

    HIRING: The Senior ISD Producer, International Software Development partners with WWS global development teams and Regional RHQ stakeholders to oversee the successful completion of product franchises and special projects for release in North America and Latin America.

  • 09.24.2014

    HIRING: The level designer will assist and take direction from design director as needed on any the following: level design from concept to completion, entity functionality, AI layout and all things gameplay-related, camera support needed for game design.

  • HIRING: The Systems Administrator position is responsible for the technical design, planning, implementation, and the highest level of performance tuning and recovery procedures for mission critical enterprise systems. The ability to think strategically, visualize system relationships and drive multiple projects.

  • 08.29.2014

    After 15 years in the house that built God of War at Penn Station, we've moved to an incredible new development space at The Reserve. Learn about our journey from the final days to beginning a new chapter, and more about what makes the culture of Santa Monica Studio feel like "family" every day.

  • From two of our greatest external development studio partners, ThatGameCompany and Giant Sparrow, come two of the most memorable games on the PS3 in stunning 60FPS and 1080p for your PlayStation 4. Cross-buy supported, venture on!

  • 08.12.2014

    As we at Santa Monica Studio continue our odyssey to develop great games for the PlayStation 4 both with our internal studio and our external dev partners, it seemed befitting to seek out a new unified studio logo.

  • Contribute to the artistic vision and development of a product with a specialized focus on supporting and creating industry leading animation.

  • As a senior technical artist you are equally well versed in artistic sensibilities as well as having a deep technical understanding allowing you work closely with both engineering and artists to bring the vision of the game to life.

  • We are seeking a senior gameplay/generalist programmer to join the team behind the critically acclaimed “God of War” games. In this gameplay generalist role you work on the technologies that the designers, artists, and other contents creators use to bring life to our games.

  • We are seeking a senior engine/graphics programmer to join the team behind the critically acclaimed “God of War” games. In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality ...

  • Sony Santa Monica is seeking a senior Maya programmer to join the team behind the critically acclaimed "God of War" games.

  • 07.01.2014

    We are seeking a community manager to execute digital content & community strategies for our externally produced games.

  • Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.

  • 04.17.2014

    We collaborated with our extended family of PlayStation Worldwide Studios recently at the PAX East show, and it couldn't have been a more defining moment in bringing us together, not just for our fans, but to fully realize we are one big game development family here at PlayStation.

  • Featuring over 150 balance updates across all characters, a new challenge awaits you online in PlayStation All-Stars largest update ever. View the full change-list and new trailer.

  • Scott Hansen (Tycho) and Ben Benjamin talk about their work on the Hohokum. Both have composed original music for Hohokum and it’s AMAZING. Watch the Fun Fair trailer and listen to some of their tunes. Behold the mischief of the Balloon Seller!

  • 3,000+ heartfelt comments and still blossoming, you haven't seen an Internet thread like this before. To celebrate thatgamecompany's 5-year anniversary of Flower, we partnered with them to ask fans, who would you plant a flower for? In return, a unique Flower PSN Avatar for all who participate, and you still can right now. This is what people are saying...

  • Shannon Studstill, our Director of Santa Monica Studio, is helping to lead female charge in video games. Learn more about her story and the importance of our diverse culture here at Santa Monica Studio.

  • At last, we can reveal the Fun Fair to the world! It’s the level we've worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011.

  • The original and sequel that defined the iconic God of War franchise are coming to your PS Vita handheld. Creative Director of God of War 2 (and now back at our home here at Santa Monica Studio), Cory Barlog, has some "frakking" and sidebar words to share with you on the upcoming release.

  • After 13 years occupying an early-twentieth century train station, 47 games published under this roof, and more than enough power outages, we are moving to a brand new studio this Summer. Have a peek inside our new digs being constructed right now.

  • From detailed muscle analysis and écorché exercises to the fabled breakdowns of the "Gallery Abominate," our artists delve into the secret sauce of human anatomy when creating characters for our games.

  • The Juggernaut in God of War: Ascension is a hybrid-Minotaur unlike any ferocious enemy you've seen in the God of War universe. You could call him, an evolution of the Minotaur, or perhaps, the beginning?

  • For years, the team here at Santa Monica Studio has been pushing the boundaries of gaming with small, innovative games. Now, some of our best titles have made the jump to new PlayStation platforms — including #PS4.

  • God of War: Ascension has captured two very prestigious nominations for Outstanding Achievement in Audio and Screenplay. The coveted D.I.C.E Awards and WGA nominations are crowning achievements for our sound and writing team.

  • In this role you work on engine and graphics systems throughout both run-time and tools. Your primary customers are the contents creators and you provide them with state-of-the-art technology and rendering features, and you are deeply about the quality of their experience and their ability to iterate and achieve high quality with the systems you provide.

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  • We'll make sure your Facebook Newsfeed is fed interesting content about our games and studio culture that rocks. We also really like giving away FREE STUFF, join us.

  • In what IGN calls "one of the year's most refreshing experiences", from the creators at Honeyslug and Richard Hogg, in partnership with our External Development teams, it's time for you to experience Hohokum. This is a whimsical, vibrant, colorful journey unlike nothing you've played before on PlayStation.

  • We are proud to present our limited-edition God of War Kratos life size bust! This bust is cast from polystone resin, with all the paint and finer detailing finished by hand. The life size bust sits at a massive 28 inches tall, sitting upon a Greek inspired column. Pre-Order the ultimate shrine for your God of War collection.

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