Technical Art Lead

Regular/Full-Time

Posted 07.30.2018

We are God of War! Join us!

You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.  

And you are talented and motivated, with tons of initiative.  You get things done and have a passion for making the people around you learn and grow. Sound like a good fit?  If so, give us a shout.

AND NOW A WORD FROM MANAGEMENT…

 

RESPONSIBILITIES

  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Identify problems; solve them: invent or build robust, quality technical implementations
  • Refine and improve artist workflows
  • Mentor and guide art, FX and lighting team members in areas of expertise; instill best practices
  • Partner with leads and directors to meet visual and technical standards
  • Help with optimization efforts by educating team members as well as driving profiling automation and workflows.

REQUIREMENTS

  • Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience
  • Minimum five years of professional experience in computer-generated art
  • Understanding of the following:
    • Artist workflows
    • VFX authoring (particles, flip books, flow maps, etc)
    • Lighting theory (PBR/PBL, LUTs, etc)
    • HDR pipeline and color theory
    • Profiling and optimizing content for real time rendering
  • Solid understanding of 3D math
  • Good understanding of algorithm design and of their inherent complexity
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Understanding of software architecture and design
  • Intimate knowledge of Maya and computer graphics as demonstrated in a portfolio
  • Experience in coding user-facing tools; knowledge of good UI design principles
  • Working knowledge of in C++ is preferred, along with Python / PySide and MEL
  • Enthusiasm and initiative
  • Excellent spoken and written communication

What’s hot

  • Creatives wanted! Our studio is home to over 200 talented developers dedicated to designing, developing and delivering the highest quality AAA PlayStation games. We would love to welcome you to our family. Please view our current open positions.

  • Watch Santa Monica Studio Creatives, a new video series focusing on 3 notable members of our SMS family, whose journey to our studio is as inspiring as their creative talent they possess. While their stories are candid, raw, and anything but ordinary, their expert craft and the collaboration that takes place within our creative walls, hits at the heart of what matters most to our studio culture - the team is everything.

  • It's a new beginning for God of War gear. We're reimagining our merchandise with partners worldwide (such as NECA's incredible 7" Norse Kratos figurine), steeped within our new universe of Norse mythology. Visit our official PlayStation God of War Gear Store for the latest official merch updates and stay tuned to our social media channels for the unveiling of plenty more in the months ahead.