Senior Progression Designer


Posted 02.03.2019

Come join our award-winning God of War development team! We are looking for a Senior Progressions Designer to work on player progression and general gameplay balance and tuning. This individual will work side by side with our Level Design, Combat Design, UI, and Engineering teams, designing and implementing innovative and ambitious in-game content.

As a Senior Progressions Designer, you must possess the ability to effectively collaborate with design, art, and engineering to creatively solve challenging technical problems. You have a passion for shaping an engaging player experience, a blend of creative and technical skills and experience, and have worked on AAA console titles. Help us create amazing world-leading games that will set the PS4 apart from the rest!


  • Design and implement player progression systems in collaboration with the Combat Design team.
  • Provide team-facing documentation to inform and guide the work of downstream groups.
  • Participate in planning a roadmap to completion for the systems for which you’re responsible.
  • Guide the tuning and pacing of the player experience, and contribute to defining the tools and pipeline required to do so.
  • Execute clean and robust implementation of items and abilities with game-wide ramifications and effects.
  • Provide thoughtfully and thoroughly considered systematic implementation of reward mechanisms and mechanics.
  • Understand, interpret and execute on creative direction, in alignment with project goals.


  • Experience using a text-based scripting language.
  • Ability to grasp and work with code-based proprietary tools to implement and troubleshoot gameplay systems.
  • Knowledge of competitive products and a variety gameplay genres, as well as a personal understanding of video game fun. Expertise in action games or action RPGs preferred.
  • Strong written communication skills and the ability to convey abstract concepts.
  • Ability to think logically with a high level of attention to detail.
  • 6+ years in game development, with at least 2 years in a Systems or Progression Design specific role.

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