Manager, Art


Posted 02.15.2019

Join the development team that created the award-winning God of War! We are looking for a Manager to partner with the Sr Managing Producer of Art and support our Game Development team!

In this role you will help to mentor, retain, and develop some of the top art talent in the industry. Under the supervision of the Sr Manager, you’ll plan, organize, and structure a large part of the Art team, to ensure that project and studio needs are met. You’ll also play an important role in creating and maintaining a vibrant and innovative creative culture, and in helping guide the Art team on a path of continual growth and improvement.


  • Cultivate and retain top tier artists, to help grow our existing industry-leading team. 
  • Participate in the hiring process for artists under the supervision of the Sr Manager along with Talent Acquisition. Conduct phone screens and join in-house interviews to help identify strong potential candidates.
  • Provide career development and growth for artists. Personally provide mentoring and guidance on soft skills, and leverage sub-discipline experts within the team to build technical skills.
  • Manage performance within the team in a way that encourages innovation and creativity, while establishing and codifying best practice and process.
  • Establish responsibility and accountability within the team. Create, develop, and support new leaders.
  • Plan for the best and most efficient deployment of art resources. Collaborate closely with Leads and Producers to ensure project needs are being met, along with the development needs of the team.
  • Support and deliver the creative vision of the Directors. Ensure that the art direction and priorities set by project leadership is reflected in the scheduling, resource allocation, execution plan, and conduct of the art team as a whole.
  • Collaborate with the Sr Managing Producer for Art, the rest of the Management team, Production team, and other studio leaders to ensure a consistent, transparent and effective production process across all disciplines.
  • Contribute to studio planning around personnel issues, headcount planning, studio culture and other needs as required 
  • Represent the art function at the project level. Ensure that appropriate communication flows freely, such that the team feels heard, represented, and generally in the loop. Escalate and resolve art team needs, issues, and concerns in a responsive, effective, and visible manner 
  • Act decisively to remove roadblocks and smooth out interdisciplinary issues.
  • Maintain an inspiring and mindful creative culture, where experimentation, feedback and iteration are encouraged. Foster knowledge sharing and creative exercises.
  • Represent the art team and the studio in the industry, including participation in events, conferences, and university outreach.


  • 5+ years of game industry experience.
  • 3+ years of production or art creation experience.
  • 2+ years of experience in a leadership role.
  • Internal development team experience.
  • Experience on a full AAA development cycle preferred.
  • Experience within the Art discipline preferred.

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