Looking Ahead to 2015

When I look back to the days between February to August, I could not have a greater sense of pride and appreciation for everyone in this studio pulling together not only keep the future on track and focused, but to also drive and unite us into a “new era”.

At its core Santa Monica Studio is a collaborative, inventive family of creatives. I would not be here sharing this 2014 reflection and feeling so optimistic about 2015 if not for everyone in the studio doing their utmost to push through this past year. Here are a few of the significant developments that evolved over the year:

Cory Barlog and our new Internal Studio space
Cory Barlog and our new Internal Studio space


Internal Creative Director, Cory Barlog
rallied around the creative vision of the internal project, stronger than ever. This project will be our next major stamp on the PlayStation 4.


External Development Leadership in Chacko Sonny, Nathan Gary, Deborah Mars, and Linda Jo, with their team discovered three aforementioned new projects from Fun Bits, Giant Sparrow, and Funomena. Additionally, helping to maneuver Ready At Dawn on The Order: 1886 towards a new release date of Feb 20, 2015. 

Deborah Mars is ready for a big 2015
Deborah Mars is ready for a big 2015



We released our first mobile game Fat Princess: Piece of Cake, while maintaining momentum on the development of The Chinese Room’s upcoming Everybody’s Gone to the Rapture.

The External Development team, in collaboration with the brilliant, artistic developers of Honeyslug & Richard Hogg, released the critically acclaimed and musically engrossing, Hohokum. This game is a perfect testament to the type of inventive visionary indie developers (no matter the size) we love to partner with.

On August 12, 2014, after 15 years at Penn Station in Santa Monica, we moved into our new home here at The Reserve. That day, was THE culmination of a six-month massive turnaround in the energy, culture and emotion at the studio. Words are hard to put on paper to express how incredible our new home fits “us”. Watch this video if you have not yet.

At its core Santa Monica Studio is a collaborative, inventive family of creatives

During the year long preparation and planning for the move, we also engaged in many months of a creative process developing our new studio logo, bringing together team members across different departments of our studio to collaborate and engage in this journey. Our new logo is more than just the new face of the studio, it's often used as a window into the game it is representing. Its collaborative adaptive construction is symbolic of our studio culture and the games we create.

From our base studio logo to taking on characteristics from recent titles Hohokum and The Unfinished Swan, each game will have its own colors applied to our base logo to capture its unique identity.
From our base studio logo to taking on characteristics from recent titles Hohokum and The Unfinished Swan, each game will have its own colors applied to our base logo to capture its unique identity.

The end of 2014 was one of our biggest moments for Santa Monica Studio during the first ever PlayStation Experience in Las Vegas! It really felt like the perfect culmination to this year. Stepping on stage giving a quick nod to the new studio logo and to kick-off the announcement of three new inspiring games from our External Development Team led by our partners at Funomena, Giant Sparrow, and Fun Bits, followed by Ready At Dawn showcasing years of hard work on The Order: 1886, I have such pride in the work we have crafted together. Needless to say, this PlayStation Experience was the climatic closing act to our 2014. Looking ahead. . . 2015 will be full of great surprises!

With no promises on what glimpses of our AAA PlayStation 4 Internal project will bring, but this upcoming year for Santa Monica Studio is going to be significant:

Our first mobile title Fat Princess: Piece of Cake will finally slam down on PlayStation Vita in January. Huge thanks to developer OneLoop with inspiration from Fun Bits.

After two incredible God of War games with us on the PSP, Ready At Dawn’s first major console title, The Order: 1886 lands on PlayStation 4 on Feb 20, 2015.

Our collaboration with Dear Esther creators, The Chinese Room, led by Dan Pinchbeck and Jessica Curry, will see the release of their game Everybody’s Gone to the Rapture. Check out their recent Holiday letter.

More cake please! No problem...we hope you’ll indulge in the newly announced Fat Princess Adventures from the creative minds of Fun Bits led by Chris Millar and John “Mundy”.

At various points this year you’ll learn more about Wattam and What Remains of Edith Finch...



In late March we are going to celebrate 10-years of God of War in a special anniversary celebration for our fans. Hey, that’s you. We’re looking forward to this.

In closing I would like to personally express my sincere gratitude once again for the creative team at Santa Monica Studio, our external development partners and the entire organization for supporting the Santa Monica Studio heading into 2015. 

Bring on 2015, more to come! AND thank you PlayStation Nation for being the greatest fans ever!!! 


FOLLOW US @SonySantaMonica AND Facebook.com/SantaMonicaStudio #GreatnessAwaits

topics: culture, studio
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