The soundtrack for Bound has a remarkable unity with the plot, the dance sequences and the visuals of the game. Was it difficult to find the right composer? - @Rafa_ello
We organized a contest for all composers that we worked in the past. The process took some time, and we tried samples of 7 different composers. We liked Oleg’s work the most, especially because of his specializations which were electroacoustic and piano music. (You can pre-order the vinyl soundtrack via iam8bit here.)
This is your third game, developed for PlayStation. How has the success of your titles affected the work process, if at all? Have you for example ever contemplated on expanding the size of your studio? And if so, do you think that a change in scale must also mean a change in principles as well? - Anonymous
I must say that I feel very proud that during the past 8 years with PlayStation. We didn’t change our principles, and it seems that we will continue to pursue the art, emotional games way. For Bound, we have grown twice as big, and currently, there are 9 people in our team. It seems that our history defines us as a team interested mostly in digital art, and we enjoy it. We believe that this trend will continue, and we will encounter much more mature, emotional, art-oriented games in the future.
Thanks to everyone who submitted your questions for Plastic! Check out Bound available NOW for the PS4/PSVR/PS Pro along with the new Bound theme.