Every team had to begin their game jam design with paper prototyping: start with as simple an idea as possible, one mechanic, write down some rules on sticky notes (as few as possible), start playing. When it sucks, breaks, or stalls, then add, change or remove a rule. Repeat. Use dice, tokens, pawns, poker chips, playing cards, index cards, post its, markers, or whatever else could be foraged to design the game without code or art. Once the idea is locked in, then proceed to art and code production. Gameplay development really is that simple to begin with. An idea, rules, and paper.
Thus, we decided to share some of our fun gameplay experiments with you (and introduce you to the teams behind them). Full disclosure - each gameplay experiment will require a unique amount of effort to play, and we promise without a shadow of a doubt, you will hit some bugs!
We kicked off our Game Jam spotlight with an unexpected dodgeball farm game in Bumpkins, then kicked it to the other end of the spectrum with a unique print and play boardgame - Dendrites, and now bring it home in text adventure style with the appropriately titled - M'Urda House