“Honestly, there were times on this project where it wasn’t like game development. It was like trying to figure out your own life philosophies, and it can be very trying and dark,” Cory explains. “If you’re willing to go to those dark places, that’s where it pays off. Sometimes, that’s at 4 a.m. behind a synthesizer. It can be tiring. Horror, in general, is tiring. It doesn’t require more crunch, but it takes something out of your personal self.
“Even working on horror games at Monolith, where it was super rainy, dark, and snowy… you should have seen the projects I was working on in my spare time [laughs]. It was candy canes and gummy bears. You have to flow through it, or it can color your whole existence.”
Thankfully, he’s not alone in this horror crafting. Alongside Cory is a small team of veteran designers who might not see the world through his exact lens, but still prescribe to similar design sensibilities. They challenge each other, discover the right balance between abstraction and being too overt, and discover how to create something weird, yet authentic. Instead of a development studio, Cory sees the Tangentlemen as more of a band.