Sweet Tooth is as iconic as any of the most famous PlayStation characters of all-time. When did the lightbulb go off to bring the Ice Cream Truck devil into Rocket League?
Jeremy: Honestly, it was because of our fandom. We had an arena-based vehicle game and Twisted Metal has always been the pinnacle of that genre. We thought it would be a really cool tip of the cap to the long line of developers, including you guys, who made that game happen; AND to PlayStation fans, Rocket League fans, and video game fans in general. Crossovers are awesome. Crossovers that actually make sense are nirvana.
How did the collaboration of creating the Sweet Tooth design work with Psyonix Studios and Santa Monica Studio? Also, what is for sale on the "Yummy Good" Menu?
Jeremy: It couldn't have gone better. We first approached Sony with the idea right after we decided to make Rocket League for PlayStation 4. We thought we'd have to do a lot of begging, but the powers at be really liked the idea too and once we hooked up Sony Santa Monica Creative Director, Nathan Gary, it was a breeze to get it done.
Working with you guys was fantastic. Your team was kind enough to share assets from your game so that we could get them into ours and we worked very closely with Nathan and the rest of the team to make sure that Sweet Tooth was as faithful as possible. We really have nothing but good things to say about the collaboration.
Also, I know this a long-winded answer, but we've also got to tell everyone that playing as Sweet Tooth isn't the only Twisted Metal goodie in the game. You will also be able to equip Sweet Tooth's wheels onto any of our other Battle-Cars when customizing them, and even use a smaller version of the clown head as an antenna topper on any vehicle you want once you unlock them. We're pretty psyched about it!
And finally, the "Yummy Good" menu has, in this order, a Hotdog, an Ultra Hotdog, a Hamburger, a Soda (small, medium, and large), Fries, and Water. =)