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  • 06.14.2019

    Combat Designers will assist, collaborate with, and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion. Combat Designers will also work with multiple disciplines including Animation, Level Design, Character Art, Vis Dev, Encounters, etc in ensuring that characters are cohesively executed on in game.

  • You will be working closely with the Director of Photography. You will need to have a strong grasp of visual storytelling, shot design and scene direction. This includes lighting and visual treatment. As an ideal candidate, you will also be comfortable with animation and camera operation.

  • We are looking for a seasoned cinematic artist to help us continue our cinematic legacy! This individual will contribute to creating cinematic content for Santa Monica Studio’s upcoming project.

  • The Senior Combat Designer will assist, collaborate with and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion. They will also work with multiple disciplines including Animation, Level Design, Character Art, Vis Dev, Encounters, etc in ensuring that characters are cohesively executed on in game. Senior level applicants are expected...

  • The QA JIRA Database Administrator is responsible for supporting the development team in the management of the daily JIRA operational, administrative, development and reporting needs. The general purpose of this job is to provide a dedicated resource to support the development team for all JIRA database needs. Attention to detail is a critical requirement of the role, as is a highly communicative, amicable, team focused and mature demeanor.

  • The Associate Producer - Audio supports and manages scheduling and the day-to-day production of the internal Audio development team in conjunction with Sony’s 2nd party audio production team (PDSG). Responsibilities include collaborating with producers, senior producers, creative leads, directors and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • We're hiring a Senior DevOps Engineer. You’re into technology – learning it, building it, teaching it. You’re someone who thrives on infrastructure and on helping people, making things happen for the team, making their work lives more efficient and easier, which allows them to perform at their peak.

  • Animator & programmer or programmer & character artist – which are you? No matter: you bridge tech and character. You understand the creative process; you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration – bring them all. We are a large team that fundamentally works ...

  • 06.05.2019

    You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

  • Come join our award-winning team at Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.

  • HIRING! An Associate Technical Producer supports and manages scheduling and the day-to-day production of the internal development team. Responsibilities include collaborating with producers, senior producers, creative leads, directors and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • We are looking for a concept artist with a focus on environments to help us create imaginative and unique worlds that set the bar for creativity and complexity on the PS4. This individual will contribute to the artistic vision working with art teams to create concepts that set the tone of the game and bring it to life. Help us create visuals that define our industry! As a concept artist focused on environments, you must possess the ability to ...

  • We're hiring a Vista Artist! Contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas through the generation of matte paintings, skyboxes, and background geometry.

  • 06.05.2019

    A Senior Producer is relied upon to manage and/or direct scheduling and the day to day production of internal and external groups. Responsibilities include collaborating with producers, creative leads, and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • You’re a capable programmer, but sound and music are your passion. And you are talented and motivated, with tons of initiative. You get things done. Sound interesting? Give us a shout.

  • 06.05.2019

    We are looking for an experienced Game Writer who understands the nuanced marriage between gameplay and narrative. The ideal candidate has a keen ear for dialogue and has written professionally on at least one shipped AAA game title.

  • In this role you will help to mentor, retain, and develop some of the top design talent in the industry. Under the supervision of the Sr Manager, you’ll plan, organize, and structure a large part of the Design team, to ensure that project and studio needs are met. You’ll also play an important role in creating and maintaining a vibrant and innovative creative culture, and in helping guide the Design team on a path of continual growth and impro...

  • 06.05.2019

    HIRING! An Associate Producer supports and manages scheduling and the day-to-day production of the internal development team. Responsibilities include collaborating with producers, senior producers, creative leads, directors and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.

  • 06.05.2019

    HIRING! You are a Web Dev, with an eye for good interfaces and a drive to make quality. You are strong in finding out what you need and at getting things done independently. In the end, you make great tools to improve the work lives of others.

  • Come join the award-winning God of War development team! Santa Monica Studio is looking for a Senior Technical Animator to partner with the Gameplay Engineering, Animation, and Tech Art teams to drive the development of animation features, systems, and pipelines.

  • Video games provide so much more to people than entertainment. Gaming in recent years has become social events that connect people together and form shared experiences. We need to remember that when we place barriers in our games that prevent access, we are essentially hindering access to those shared social experiences as well.

  • 05.12.2019

    On this Mother’s Day, in honor of Faye’s guidance and all mothers worldwide, members of our team share heartfelt moments of inspiration and guidance from their moms. Thank you, Mom.

  • Raising Kratos is more than just a "making of," this cinematic journey of second chances rooted in family, sacrifice, struggle and doubt follows game director Cory Barlog and those who chase perfection in art and storytelling. Witness the incredible defeats, the unpredictable outcomes and the down-to-the-wire tension on full display in this true-life redemption story.

  • 04.14.2019

    Together we all dream big dreams. Dreaming big has led to an amazing sense of accomplishment for all of us here at Santa Monica Studio and it’s the belief in that dream that kept us going, from the very moment we set out to create a new beginning for God of War.

  • 03.18.2019

    We're descending on GDC 2019 right now with our largest studio presence ever. We have an incredible lineup of God of War talks that we hope inspire, enlighten, and encourage conversation with us. Check out our full lineup and also learn how to get in touch directly with our recruiting team. We hope to see you there, and share our presentations after.

  • 02.01.2018

    God of War's release date is revealed along with a new narrative trailer. Learn more about what's to come from our creative director, Cory Barlog.

  • Our Head of Studio, Shannon Studstill, recaps the new God of War trailer shown at Paris Games Week as we approach the game's early 2018 release date.

  • 07.27.2017

    We are looking for an Engine/Graphics Programmer to work on engine and graphics systems throughout both run-time and tools for God of War. Lead Engine Programmer Josh Hobson, discusses why this role is critical to our pipeline needs right now and who we're searching for.

  • We are taking God of War into a bold new direction. This time, we follow Kratos and his son, Atreus, as they embark on a dangerous and deeply personal journey into the brutal Norse wild. This shift in direction required us to evolve our technology dramatically. From new, unflinching dynamic combat to a game camera that never cuts away from start to finish, to the vast world of Norse mythology that we’re establishing, we’d like to share with yo...

  • A freezing blizzard roars while shadows of wolves can be seen in the distance. A seemingly mysterious mountain looms in the distance while a broken, gigantic statue sits in the middle of a quiet lake guarded by a large creature lingering beneath. These embers of our new Norse universe describe the rich, visual areas Kratos and Atreus will experience in God of War. How was the visual look and feel of our take on Norse mythology defined? It all ...

  • 06.14.2017

    In today’s ‘What It Takes’ article, we focus on the Sr. Systems Designer position. This position will collaborate with design, art and engineering teams to creatively solve challenging technical problems and help us build more robust game experiences. To help better explain what we are looking for, we are chatting with two awesome Santa Monica Studio Creatives: Nick Eberle, Sr. Systems Designer, and Anthony DiMento, Systems Designer, to get th...

  • 05.11.2017

    In today’s ‘What It Takes’ article, we are chatting with two great Santa Monica Studio Creatives: Senior Staff Technical Artist, Enrico Gullotti, and Senior Programmer, Koray Hagen to get their thoughts on the Senior UI Tools Programmer role. They will discuss what we are looking for and insightful advice about how the position is important to our studio.

  • 05.03.2017

    In our latest ‘What It Takes’, we’re looking for a Senior Gameplay Programmer to join our God of War team and help us create tools and systems for the game. We are chatting with two amazing Santa Monica Studio Creatives today: Senior Gameplay Programmer, James Sweeney, and Principal Animator, Mehdi Yssef. They will dissect the role and give a detailed explanation of what we’re looking for.

  • Down, down the rabbit hole…join the Tangentlemen as they walk you through their terrifying and mind-bending game, Here They Lie (now compatible with the PS4, PS Pro and PS VR) in this exclusive developer commentary video.

  • On the surface, Here They Lie is about a disheveled man chasing after a lost love draped in a yellow dress. If you dig a little deeper, it’s about humanity’s unsightly tendencies and the nature of life, death, and what may follow. And if you shovel all the way through the dirt and pop out the other side, it’s a game that reflects who you are and what you believe in.

  • While many of you have been diving into the nightmarish rabbit-hole that is Here They Lie on PlayStation VR, we’ve continued forging ahead on future updates and additions to improve the experience. I’m excited to let you know about the goodies that are about to roll out for the PS VR version and… wait for it… the PS4 and PS4 Pro versions of Here They Lie!

  • 11.21.2016

    The beautiful world of Bound is now updated to be experienced in a new light with PS VR and PS Pro. The game's Creative Director, Michal Staniszewski, is here to answer your questions about these new ways to play and offer insights about Bound's development.

  • Watch the recap video! In celebration of diversity month, we were proud to welcome The Women in Games International Video Game Design Patch Program with the Girl Scouts of Greater Los Angeles. Girl Scouts had the opportunity to earn their patch in video game design by learning what it’s like to work in the video game industry from our development team, create a physical prototype, digital prototype, and test their designs.

  • Beyond movies, music, and literature, Cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. He dabbled in PC mods and even worked as a level designer at VoodooFusion and TimeGate Studios, but his lead designer role at Monolith was one of his biggest early breaks.

What’s hot

  • For the first time in our studio history we are permanently installing a piece of incredible fan art in our lobby, forever. This amazing LEGO craftsmanship from @steponabrick is among the highest quality caliber of fan creations we’ve ever seen. Thank you so much Marius Herrmann for visiting our studio all the way from Germany to bring the incredible magic of your work to us. We can’t stop staring, it’s gorgeous. 

  • We are proud to recognize and celebrate International Women's Day 2019 with you #BalanceforBetter

  • We've partnered with Gaming Heads to create these Kratos and Atreus Exclusive Mini Figures. The two-pack includes a 3.5-inch-tall Kratos figure and a 2.75-inch-tall Atreus figure -- perfectly sized to display virtually anywhere. With Kratos holding his Leviathan Axe and Atreus with his Talon Bow at the ready, these figures are surprisingly detailed. They've also made an exclusive Bronze version that looks straight out of Tyr's temple.